birt barcode extension Open the FrogPan.fla file in the 5 Exercise folder. Click into frame 1 of the audio in Font

Printing Denso QR Bar Code in Font Open the FrogPan.fla file in the 5 Exercise folder. Click into frame 1 of the audio

1. Open the FrogPan.fla file in the 5 Exercise folder. Click into frame 1 of the audio
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layer, and verify that the Sync property is set to Event and Repeat x 4.
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2. Select Fade to right in the Effect drop-down list in the Properties panel, as shown in
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Figure 5-9. Test the SWF so far.
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Figure 5-9. The Effect drop-down list lets you change volume and panning. You ll hear that the effect works, but the panning moves to the right almost immediately, rather than spread over the four ribbits. This happens because Flash evaluates the actual length of an audio file when assigning one of its effects presets. It s easy enough to tweak.
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3. Click the Edit button, which looks like a pencil, next to the Effect drop-down list. This opens
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the Edit Envelope dialog box, as shown in Figure 5-10.
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Figure 5-10. The Edit Envelope dialog box lets you apply volume changes to audio files. In the Edit Envelope dialog box, the diagonal lines represent a change in volume in the left (top) and right (bottom) speakers. The volume steadily decreases on the left (moves down) while increasing on the right (moves up), which gives the illusion that the croaking sweeps across the screen. Note that the effect applies to only the first occurrence of the waveform. Notice the series of buttons along the bottom of the dialog box. You can preview your effect settings by clicking the Play and Stop buttons on the left. On the right, you can zoom in and out to show less or more of the waveform span. The Seconds and Frames buttons affect how the horizontal number line in the middle looks: seconds or timeline frames.
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4. Click the Zoom Out button until all repeats of the waveform are visible. Drag one of the right-side
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squares on the diagonal lines toward the end of the fourth repeat, as shown in Figure 5-11. It doesn t matter if you drag in the top or bottom both will move. The Effect field in this dialog box changes to show Custom, because you ve altered one of the presets.
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5. Click the Play button to preview the updated effect. Now the panning happens more slowly,
arriving fully in the right speaker only after the fourth ribbit ends.
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Figure 5-11. The Edit Envelope dialog box lets you apply custom audio effects.
6. Experiment with other Effect drop-down presets. Play around with altering them. Here s a hint:
you can add new draggable white squares by clicking anywhere along one of the diagonal lines. Remove white squares by dragging them off the dialog box.
7. Click OK, and save your movie.
A note from a master
Dave Shroeder is regarded by many in this industry as being a master when it comes to the use of audio in Flash. He has spoken at a number of very important industry conferences, and his company, Pilotvibe (www.pilotvibe.com), has developed a solid international reputation for supplying the industry with highquality sound loops and effects for use in Flash. In fact, his homepage, shown in Figure 5-12, can be regarded as a master class in the effective use in audio to set the mood in a Flash movie.
Figure 5-12. The Pilotvibe homepage is a master class in the effective use of sound in Flash.
Who better to talk to you about the use of audio in Flash than the guy who is setting the standard Once you start to play around with adding sound to Flash files, you ll probably realize that it can add an incredible dimension to your project. Sound can really tie an experience together. It can bring an animation to life. It can create a mood or suggest characteristics that reinforce your message. It can be entertaining or informative or both. If sound is an option for your project, start with some simple planning. First determine why adding sound makes sense. What purpose does it serve Does voice-over communicate a story Do button sounds make the site easier to navigate Do sound effects make a game more fun or easier to play Does music give it a cool character Use answers to these questions to generate a short sonic mission statement that outlines why and how you plan to use sound. Do this early in project planning, not after the Flash work is done. Sourcing sounds is easier and cheaper than ever before, thanks to the Internet. There are many websites that will allow you to search and download files for reasonable fees. Once you ve found sounds, use audio-editing software to adjust them to have similar sonic qualities. You want them to sound like they re in the same room or in the same canyon or the same secret underground lair, and so on. Adjust their volumes and equalization (EQ) to achieve this. Use your ears, listen, and you ll do fine. Do they sound close or far, light or heavy, fast or slow Also, trim the heads and tails of the sound files to be as short as possible without cutting the sound off. The shorter the file, the better it syncs, and the smaller the file size. When you re picking music, try to find a piece that fits the mood or reinforces the story. Don t just use death metal because you like death metal or techno for techno s sake. Music has emotional power that transcends genre, and you want to leverage it to make your project as engaging as possible. If you re working with loops, trying to use as long a loop as possible given your file size considerations. Anything under 10 seconds gets old pretty fast unless it s something minimal like a drumbeat. Look into layering loops to create the illusion of a longer track with more variation. A sound on/off button is a courtesy I always recommend. Compress your sounds so they sound good. A little bit bigger file is worth it if it means people will listen to it. A tiny file that sounds lousy is worse than no sound. Also, compress each sound so it sounds good by itself and in relation to the other sounds. A combination of hi-fi and lo-fi sounds wrecks the illusion of the sounds existing together. Thanks, Dave, and also thank you for supplying our readers with the Pilotvibe clips in the Exercise folder.
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