birt barcode extension LEARNING THE FLASH CS5 PROFESSIONAL INTERFACE in Font

Print QR Code in Font LEARNING THE FLASH CS5 PROFESSIONAL INTERFACE

LEARNING THE FLASH CS5 PROFESSIONAL INTERFACE
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Figure 1-20. Key frames added in the Motion Editor also appear on the main timeline. The Colors, Filters, and Eases strips are treated a bit differently. Instead of an arrow, they have plus and minus signs. Click the + in the Filters area. A drop-down menu containing a list of the filters, as shown in Figure 1-21, appears. To remove a filter, click and hold the sign. A drop-down list of the filters applied to that object will appear. Click a filter in that list, and it will be removed.
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Figure 1-21. Filters can also be added and tweened.
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The Properties panel
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We have been mentioning the Properties panel quite a bit to this point, so now would be a good time to stroll over to it and take a closer look. Before we do that, let s go sit down on the bench over there and discuss a fundamental concept in Flash: everything has properties. What are properties These are the things objects have in common with each other. Tiago and Tom share the Author property of this book. We are both males. We both have a common language property, English, but we also have properties we don t share. For example, our location properties are Zurich and Toronto. Tiago is a bit taller than Tom. At our most basic, we are humans on the planet Earth. In Flash terms, though, we are objects on the stage. Click the Tiago object, and you will instantly see that, even though he and Tom share similar properties, they also have properties that are different. The properties of any object on the Flash stage will appear in the Properties panel, and best of all, any properties appearing on the panel can be changed.
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The panel, as shown in Figure 1-22, is positioned, by default, to the right of the screen. You can move it elsewhere on the screen by simply dragging it into position and releasing the mouse. There are locations on the screen where you will see a shadow or darkening of the location when the panel is over it. This color change indicates that the panel can be docked into that location. Otherwise, the panel will float above the screen.
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Figure 1-22. The Properties panel New to the Properties panels in Flash Professional CS5 is the SWF History area. This handy little feature tracks the changes in SWF size and the date and times when the SWF was tested. In Figure 1-23, you can see how this feature works. The latest changes or tests are shown in the Properties panel. If you click the Log button, the full history appears in the Output panel. Tracing changes really isn t necessary with this project. In this case, click the Clear button, and the entries in the Properties and Output panels will be deleted.
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LEARNING THE FLASH CS5 PROFESSIONAL INTERFACE
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Figure 1-23. SWF History is a useful addition to the application. When an object is placed on the stage and selected, the Properties panel will change to reflect the properties of the selected object that can be manipulated. For example, in Figure 1-24, a box has been drawn on the stage. The Properties panel shows you the type of object that has been selected and tells you the stroke and fill colors of the object can also be changed. In addition, you can change how scaling will be applied to the object and the treatment of the red stroke around the box.
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Figure 1-24. The Properties panel changes to show you the properties of a selected object that can be manipulated (in this case, the size, location, and stroke and fill properties of the box on the stage). Let s experiment with some of the settings in the Properties panel:
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