free birt barcode plugin Create a new layer, and name it perspective. Right-click (Windows) or Control+click (Mac) the in Font

Make QR-Code in Font Create a new layer, and name it perspective. Right-click (Windows) or Control+click (Mac) the

2. Create a new layer, and name it perspective. Right-click (Windows) or Control+click (Mac) the
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new layer s name, and select Guide from the context menu. This converts the layer into a guide layer, which means you can see its contents during authoring, but anything on this layer will disappear in the published SWF, which is exactly what you want.
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3. Select the Line tool, and make sure the Object Drawing button is not selected in the Tools
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panel. Use the Line tool to draw some lines, like those in Figure 9-4, into the perspective layer. Start from the lower-right corner, and follow the edge where the garage door meets the street.
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Figure 9-4. Use perspective lines in a guide layer to assist with the 3D drawing tools.
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4. Repeat this process with another line that follows the top of the garage door, until you can pin
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down the vanishing point to the far left.
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5. Save your file, because you re going to revisit it later in the chapter. You can compare your work
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with the completed Amsterdam.fla in the Complete folder, which shows the two lines already in place.
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FLASH HAS A THIRD DIMENSION
Now, let s have some fun with the 3D tools themselves.
Using the 3D tools
As we ve mentioned, Flash CS5 provides two 3D tools: the 3D Transformation tool. Rotation tool and the 3D
The 3D Rotation tool
In terms of visual cool factor, the 3D Rotation tool falls into the realm of wicked cool. This tool allows you to quickly and intuitively rotate a movie clip in 3D space. In previous versions of Flash, this was possible only with shapes, and even that technique required a bit of careful nudging with the Free Transform tool. You simply couldn t do this with a symbol. Now you can, and that means you can perform perspective transforms on complex artwork, imported photos, and, yes, even video. Kind of makes the corners of the mouth go up, doesn t it To illustrate how groundbreaking this is, let s start with how it used to be.
Old-school 3D rotation
Prior to this release of Flash, 3D perspective was not exactly up there in the realm of really easy to accomplish. You needed to actually draw in perspective by hand or use the Free Transform tool to simulate 3D rotation. Let s go old school and see how that technique works:
1. Create a new FLA file, and select the Rectangle tool. Make sure the Object Drawing button
is not selected so that your shape is nothing more than a fill, with an optional stroke. Color settings don t matter. Draw a square approximately 300 300 pixels.
2. Once you ve drawn your shape, double-click to select it, and then change to the Free
Transform tool. You ll see a number of buttons appear in the options area of the Tools panel.
3. Click the Distort button it looks like a paper airplane at the bottom of the Tools panel, which
lets you make perspective distortions by individually clicking and dragging each corner of your square. Go ahead and do precisely that. With a bit of practice, you can reshape the square to appear as if you re standing above it, looking slightly down on it, as shown in Figure 9-5.
4. Click away from the reshaped square to deselect it. Now double-click the shape to select it again.
When you do assuming that Free Transform is still your current tool you ll notice that the shape s bounding box no longer follows the contours of the shape. That s to be expected, since the bounding box represents the full area required to contain the shape.
Figure 9-5. The Distort option of the Free Transform tool lets you simulate perspective with shapes. At this point, if you want to adjust your perspective distortion (see Figure 9-6), you ll find it much harder to accomplish with precision, simply because the bounding box no longer matches the corners or edges of the shape. Worse, you can t do a thing with imported photos, if that s your aim. Let s see the problem with photos.
Figure 9-6. Adjusting already-distorted shapes quickly becomes a challenge.
5. Import the FigurineSmall.jpg included in the Exercise folder for this chapter to your
Library, and set it as the bitmap fill for the reshaped square. Notice that the bitmap simply tiles inside the shape and doesn t play along with this distortion game in the least (see Figure 9-7). After all, this is a simulation of perspective, not the real thing.
FLASH HAS A THIRD DIMENSION
If bitmap fills have you scratching your head, flip back to 2 for a quick refresher.
Figure 9-7. Bitmaps are not affected by perspective distortion.
Using 3D rotation
If you want to turn your world around practically speaking, and in a good way you ll need to step over to the 3D Rotation tool. This is where it gets really neat, folks.
1. Start a new Flash document, and import the Figurine.jpg image from your Exercise folder to
the stage.
2. Select the photo, and convert it to a movie clip symbol.
Step 2 converting to a movie clip is the deal maker. Without it, the 3D drawing tools are useless. They work with movie clips, period. Keep that in mind, whatever artwork you intend to spin around in 3D space. Fortunately for you, movie clips are a supremely useful symbol.
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