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See...we told you. Quick Response Code Creation In None Using Barcode generator for Font Control to generate, create QR image in Font applications. www.OnBarcode.comECC200 Maker In None Using Barcode generator for Font Control to generate, create Data Matrix 2d barcode image in Font applications. www.OnBarcode.comFigure 10-26. A custom video controller created in a code-free zone
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Figure 10-27. Adding an ActionScript cue point just got a ton easier. Before we move forward with this exercise, let s get really clear about these things. Cue points can be added to a video s metadata and can be read by any application that understands metadata. The neat thing about metadata and cue points is they stay with the video file. The bad news is ActionScript cue points work only with Flash Player. The good news is they can be added or removed without affecting the video. Cue points can be embedded into the FLV or can be contained in external files, usually XML documents. We are not huge fans of embedding because XML offers a degree of flexibility you simply can t obtain with cue points embedded in an FLV. For example, many video sites will pop up little advertising messages while the video plays. Putting these things into an XML document means they can be changed regularly without having to open the FLA. There are also two types of cue points: navigation and event. Navigation cue points let you skip to sections of a video, whereas event cue points will trigger something in Flash Player when the cue point is reached. A good example of this are those little ads we talked about in the previous paragraph. 4. Click the scrub bar of the video on the stage, and scrub to the point where the words starting
out appear. If the video won t scrub to that point, click the Play button on the component, and when the words appear, pause the video. Add a cue point named StartingOut at this point by simply clicking the + sign to add it. 5. Scrub thorough the video, and add three more cue points when, as shown in Figure 10-28, you
see the words on the screen. Name them Recruits, Break, and Rejection.
Figure 10-28. Get to the point in the video where you need a cue point and simply add it. Next up is wiring up the buttons on the stage with the ActionScript that pops you through the video. If you click the component, you will see we have given it the instance name of myVideo in the Properties panel. As well, each button has been given an instance name. Let s get wiring:
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