Open the XFLexercise.fla file found in the XFL folder in this chapter s Exercise folder. The in Font

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1. Open the XFLexercise.fla file found in the XFL folder in this chapter s Exercise folder. The
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reason for putting the .fla in a separate folder is to let you create an XFL document and not have to root around for the files created. When the file opens, you will see that there are some assets on the stage and in the Library. Also, note the layers and the trace statement contained in the Actions layer.
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2. Select File Save As to open the Save As dialog box. Open the Format drop-down menu,
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and select Flash CS5 Uncompressed Document (*.xfl), as shown in Figure 12-9. The first two formats are the traditional .fla file format which we have been working with since Flash first appeared. Double-click an .fla, and Flash launches. The uncompressed document is an exploded view of the .fla. It will create a number of files and folders to hold the content which a developer, with serious coding chops, can use to change the Flash document without ever having to use Flash. The most important file, as you will see in a moment, is the .xfl document. Doubleclick it, and Flash will open. Conversely, it can be opened in Dreamweaver CS5 or other code editor, and the codie gets to play with XML. When the codie saves the document, the designer simply needs to double-click the .xfl document, and Flash will launch.
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Figure 12-9. Creating an .xfl document
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3. Minimize Flash, and navigate to the Exercise folder. Open the XFL folder, and you will see that a
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new project folder, bearing the name of the .fla, has been placed in the folder as well. If you create external AS files, don t place them in this project folder. These files go in their usual place, alongside the .fla file in the root or top-level folder of the project.
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4. Open this new folder, and you will see three folders bin, LIBRARY and META-INF as well as
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three XML documents and the XFL document.
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5. Open the LIBRARY folder. When the folder opens, you will see that all the files found in your Flash
project s library are contained in this folder. This would also include any audio or video files, if they were a part of the project. There are a couple of things you need to know about this folder: These are the contents of your library. Don t remove them. All of the files are editable providing you don t change the name, and they are returned to this folder. You can t add items to this folder. Any objects added to this folder must be loaded into the Flash library before they will appear.
6. Open the DOMDocument.xml file in Dreamweaver CS5 or a text editor. Take a minute to review
the file. You will discover it is broken into sections that follow the structure of the Flash file. This file is at the heart of the entire XFL file format. The really neat thing about this document is it can be edited, and the changes can be saved and will appear in the .xfl document when you open it. Let s make some changes.
7. Scroll down the open code document and, as shown in Figure 12-10, locate the ActionScript used
in the file. It has been decided that the trace statement needs to go and to be replaced with a stop(); action.
Figure 12-10. Changing a frame script
8. Select the code trace("This is the XFL example."); and replace it with stop();. Save
the XML document. To see your change, return to Flash, close the open XFL document, and reopen it to load the changed XML file. Your code now has a stop(); action. What this tells you is that a developer can make changes to code on the timeline without needing a copy of Flash. Save the changes, and close the document.
9. Return to the XML file. Locate the color of the box found in the Box layer of the Flash file. It
needs to change to an Olive color (#999900). Locate the section that starts with <DOMLayer name = "Box" and change the value of the hexadecimal color in the <SolidColor color /> tag to #999900, as shown in Figure 12-11. Save the file.
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Figure 12-11. Changing the color of a drawing object
10. Reopen the XFL document in Flash, and the box now has a green color. 11. Return to the XML document. Let s get rid of the author s photo and replace it with another in the
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