birt gs1 128 Figure 3-19. Adding items to a shared Library using the Linkage Properties dialog box in Font

Encoder QR in Font Figure 3-19. Adding items to a shared Library using the Linkage Properties dialog box

Figure 3-19. Adding items to a shared Library using the Linkage Properties dialog box
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Items in shared libraries can also be created when the symbol is created (see Figure 3-20) or by selecting Properties from the Library drop-down menu.
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Figure 3-20. Symbols can be added to shared libraries when they are created. Obviously, things will rarely remain the same in your workflow. Things change and, more often than not, these changes ripple through a number of movies. Let s assume, for example, you need to add or remove something from the background image used in a number of animations in the movie. This is quite easily accomplished. The first step is to open the FLA containing the background and make the change in the Symbol Editor. When you finish, save and publish the document, and close the FLA. With the change made, open a Flash document that uses the shared asset and open its Library. Select the symbol that was changed, and select Update from the Library drop-down menu or, alternatively, right-click (Windows) or Control+click (Mac) on the item and select Update from the context menu. This will open the Update Library Items dialog box (shown in Figure 3-21). Select the check box next to the item s name, and click the Update button.
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SYMBOLS AND LIBRARIES
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Figure 3-21. Symbols that have changed in a shared Library can quickly be updated wherever they are used. If you have been carefully going through the chapter to this point, you are probably thinking, Man, there is a lot of serious stuff that I have to know. We can t deny that, but once you understand the serious stuff, you can then start having fun with symbols. In fact, let s start.
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A WORD FROM THE BUNNIES
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Jennifer Shiman has created what is arguably one of the funniest sites on the Web (www.angryalien.com/). On a regular basis, she releases a Flash movie that uses the following premise: the movie is a 30-second synopsis of a popular film, and the actors are bunnies. Drawing and animating each bunny would be a daunting task. Jennifer s solution is the use of a shared Library containing all of the bunny bits needed to create the animations (see Figure 3-22). This is what Jennifer says about how she does it:
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This is my library of bunny bits, which I incorporate into each of my 30-Second Bunnies Theatre cartoons. I ve compiled a bunch of the symbols I use most commonly in animating the bunnies, and I grouped them into folders. For instance, within the bun mouths folder are subfolders of different mouth shapes for lip sync; mouths smiling and frowning; mouths in color and black and white; mouths of differing line thickness. The bkgds folder contains background symbols I frequently use, such as standardized clouds, grass, and trees. At the beginning of production, I ll open the bunny bits library and drag the folders into the library of my current cartoon file. Then I import the additional artwork specifically pertaining to that cartoon. During the course of production, if I create new bunny-related artwork I want to use in future files (such as a new version of a bunny mouth shape or a bunny arm position I ll use often), I drag those symbols into the bunny bits library file. It saves time to have one central location for these types of reusable elements.
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Figure 3-22. Shared libraries help Jennifer manage complex animations.
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Filters and blend modes
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The introduction of filters and blend modes in Flash 8 was a direct response to Flash designers looking for more eye candy. Since then, they have become indispensable tools for animators and designers.
Applying filters
In the years prior to Flash 8, Flash designers were quite comfortable using Photoshop filters or Fireworks Live Effects. Back in those days, if you needed to add a blur, drop shadow, or glow, you would leave Flash, open an imaging application containing the needed effect, export a PNG, and import the bitmap into
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