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SYMBOLS AND LIBRARIES
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Figure 3-24. The filter is applied to the selection. The result is acceptable, but we can do a lot better than what you see. The problem is the shadows in the image. Notice how they are at a different angle than the one used for the character Let s fix that.
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Adding perspective
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What we are going to do is to make this effect look a little more realistic. Applying the Drop Shadow filter in the previous steps resulted in a character that looks flat and has no perspective. Yet, if you closely examine the image, the shadows all move away from the character in the foreground. In this exercise, you are going to add the perspective. Follow these steps:
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1. Select the object on the stage, select the Drop Shadow filter in the Properties panel, and
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click the Trash can at the bottom of the Filters area of the Properties panel to remove the Drop Shadow filter. With the object selected on the stage, copy it to the clipboard.
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2. Add a new layer, give it a name, and with the new layer selected, select Edit Paste in
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Place. A copy of the character is pasted into the new layer. Turn off the layer s visibility.
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You also have the ability to copy the contents of a particular frame in the timeline. Rightclick (Windows) or Control+click (Mac) the frame or sequence of frames, and select Copy Frames from the context menu. You can then select the frame where the content is to be placed, open the context menu again, and select Paste Frames.
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3. Select the character on the stage and apply a Drop Shadow filter. Use these settings:
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Blur X: 30 Blur Y: 7 Strength: 70 percent (this is an opacity value) Quality: High Angle: 87 degrees Hide Object: Selected What you should see is nothing more than a somewhat transparent shadow on the image due to your selecting Hide Object (see Figure 3-25). This opens you up to some rather creative applications. For example, just a shadow appearing over something adds a bit of a sinister feeling to a scene.
Figure 3-25. Hiding the object allows you to only show the shadow.
4. To add the perspective, select the object with the Free Transform tool, and scale, rotate, and
skew the selection.
5. Turn on the visibility of the hidden layer. Select the shadow on the stage and, using the arrow
keys, move the shadow to align with the foot that is on the ground.
6. Select the copy on the stage and apply the Drop Shadow filter.
SYMBOLS AND LIBRARIES
7. This time leave the values alone, but select High as the Quality setting, and select Inner
shadow. The character takes on a bit of a 3D look to go with the shadow he is casting, as shown in Figure 3-26.
Figure 3-26. Apply an inner shadow to add some depth.
Some filter facts
Before we move on to applying a blend, here are a few things you should know about adding and using filters: You can apply multiple filters to an object. The character can, for example, have the Drop Shadow, Glow, and Bevel filters applied to it. If you need to remove one, select the filter name and click the Trash icon in the Filters area. You cannot apply multiple instances of a filter to an object. You saw this in this exercise. Each movie clip has a Drop Shadow filter applied to it. Filters do result in a hit on the user s processor when the movie plays in the browser. Use them judiciously. Filters applied to layers in Photoshop will be visible in Flash but will not be editable in Flash when the image is imported into the Flash Library or to the stage. Alpha channel video in a movie clip can have filters applied to it. Filters can be applied to objects using ActionScript.
Playing with blends
The blend modes operate quite differently from the filters. If you are a Fireworks or Photoshop user, you may already be familiar with the concept. In applications like those two, such modes are commonly used to manipulate the colors of pixels to create new colors based on combinations with underlying pixels. The blend modes in Flash are as follows: Normal: No blend is applied, and the selection isn t affected. Use this one to remove a blend. Layer: This allows you to stack movie clips on top of each other with no effect upon their color. Darken: This compares the foreground and background colors and keeps the darkest one. Multiply: This multiplies the base color value by the blend color value and divides the result by 256. The result is inevitably a darker color. Lighten: This is the opposite of darken with the result always being a lighter color.
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