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an animation tool for building scalable, lightweight motion graphics that renders animated GIFs extinct, and many Flash designers are using the application to create broadcast quality cartoons for display on the Web and television. On the other hand, even without Flash Builder, Flash developers have plenty of room to spread their wings. They use the platform for everything from building online banking applications to fully realized clones of Super Mario Brothers. In between is a wealth of content ranging from interactive banner ads to MP3 players, from viral e-cards to video-enhanced corporate multimedia presentations. How far you go, and the directions you take, are up to you that s an exciting prospect! These are all possible thanks to ActionScript. Put simply, ActionScript brings your movies to life. No matter how impressive your sense of graphic design, the net result of your artistry gets baked, as is, into a published SWF. What s done is done unless you introduce programming to the picture. With ActionScript, your opportunities extend beyond the bounds of the Flash interface. You can program movies to respond to user input in orderly or completely random ways. ActionScript also has a pragmatic side. You can reduce SWF file size and initial download time by programming movies to load images, audio, and video from external, rather than embedded, files. You can even make things easier for yourself by loading these files based on information stored in XML documents and styled with CSS (these topics are covered in s 12 and 13). ActionScript 3.0 is the latest and most mature incarnation of the programming language used by Flash. As a point of interest, it was supported a full year before Flash CS3 came to market by two related, but distinct, Adobe products: Flex Builder 2 and Flash Player 9. This was an all-time first in the history of Flash. The decision to do so was a wise one on the part of Adobe. What it meant was that Flash developers had already become familiar with the new features and improvements of ActionScript 3.0 by hearing about it around the watercooler. If you were in an academic or office setting during the release of Flash CS3, chances were good that a kind and wise soul had already forged ahead and cleared the path. With the release of Flash CS5, few are looking back. Numerous tutorials and articles on ActionScript 3.0 are already available online at the Adobe Developer Connection (www.adobe.com/devnet/). All of the examples in this book use the ActionScript 3.0 language.
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Flash CS5 is perfectly capable of using ActionScript 2.0 and even older versions of the language. But do note that ActionScript 1.0, the first iteration, is on its last legs, and ActionScript 2.0 is heading for that status as well. The adoption of ActionScript 3.0 has become more rapid than in the past because of the introduction of Flex and the fact that the Flash developer community was exposed to the language so far in advance of Flash CS3.
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So, where did ActionScript come from Before Macromedia joined the Adobe family, it looked at the programming languages used for web interactivity and realized JavaScript was predominant. Rather than add yet another language, the decision was made in Flash 5 to stay within the parameters of something called the ECMA-262 specification. This makes ActionScript a close cousin of JavaScript, so if you re already comfortable with that, you may find ActionScript encouragingly familiar.
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Ecma International (formerly the European Computer Manufacturers Association) is an industry standards association that governs a number of specifications for data storage, character sets, and programming languages, including specs for C++ and C#. It s something like the World Wide Web Consortium (W3C), which manages the specifications for HTML, XML, and CSS.
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So much for history. Let s roll up our sleeves and get covered in electrons up to our elbows by getting to know the interface for ActionScript: the Actions panel.
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