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The XSLT template looks very similar, and it is easy to see the differences between the CodeSmith syntax and the XSLT syntax. Depending on your familiarity with either syntax, you may find one easier to understand than the other: < xml version="1.0" > <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="xml" indent="yes" encoding="utf-8" /> <xsl:template match="ProjectSet"> <cruisecontrol> <xsl:for-each select="Projects/Project"> <xsl:variable name="ProjectName"> <xsl:value-of select="../../Settings/@CompanyName" />. <xsl:value-of select="@Name" /> </xsl:variable> <project name="{$ProjectName}"> <webURL><xsl:value-of select="../../Settings/@CcnetUrl" /> /Controller.aspx _action_ViewProjectReport=true&server=local&project= <xsl:value-of select="$ProjectName" /></webURL> <artifactDirectory> <xsl:value-of select="../../Settings/@EnvironmentMain" /> \Publish\<xsl:value-of select="$ProjectName" />\ </artifactDirectory> <modificationDelaySeconds>10</modificationDelaySeconds> <triggers> <intervalTrigger /> </triggers>
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CHAPTER 9 CODE GENERATION
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<sourcecontrol type="vss" autoGetSource="true"> <ssdir>"<xsl:value-of select="../../Settings/@VssFolder" />"</ssdir> <project>$/Solutions/<xsl:value-of select="$ProjectName" />/ </project> <username> <xsl:value-of select="S../../Settings/@VssUsername" /> </username> <password> <xsl:value-of select="../../Settings/@VssPassword" /> </password> <workingDirectory> <xsl:value-of select="../../Settings/@EnvironmentMain" /> \Source\<xsl:value-of select="$ProjectName" /> </workingDirectory> </sourcecontrol> <build type="nant"> <baseDirectory>D:\dotNetDelivery\9\</baseDirectory> <buildArgs>-D:debug=false</buildArgs> <buildFile> <xsl:value-of select="$ProjectName" />.Build.xml </buildFile> <targetList> <target>ci</target> </targetList> <buildTimeoutSeconds>300</buildTimeoutSeconds> </build> <labeller type="defaultlabeller"> <prefix>1.0.</prefix> </labeller> <tasks> <merge> <files> <file> <xsl:value-of <xsl:value-of </file> <file> <xsl:value-of <xsl:value-of </file> </files> </merge> </tasks>
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select="../../Settings/@EnvironmentMain" />\Reports\ select="$ProjectName" />\*-results.xml
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select="../../Settings/@EnvironmentMain" />\Reports\ select="$ProjectName" />\fxcop.xml
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CHAPTER 9 CODE GENERATION
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<publishers> <xmllogger /> </publishers> </project> </xsl:for-each> </cruisecontrol> </xsl:template> </xsl:stylesheet> Some areas where XSLT-specific directives are made appear in bold. Personally, I find the mix between XSLT and XML tags very confusing, though IDEs such as Altova s XMLSpy (www.altova.com/products_ide.html) can make life easier. Having said that, I think you will agree that there is not too much difference otherwise.
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The last time we visited the build files, we paid considerable attention to ensuring they were efficient, with as much commonality factored out as possible. Since then, we have looked at adding in database steps and so on; the focus of that work was not on efficiency, however. Code generation offers efficiency in a different way. That is to say, it does not matter how much code there is because it does not require a developer to produce it.
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Note This is not to say that code generators can happily be inefficient in terms of tight code, though
reams and reams of code will eventually hinder performance, or the ability to trace defects, and so on!
With that in mind, let us consider the three artifacts we have to perform a current build: Build.Core.xml. This file contains several common tasks but also handles all of the variables (or properties) for the overall process. Since we will need to pass the variables from our data file, this file is impacted by the code-generation work. Build.Common.xml. This file contains some useful common tasks but no real variables. We could leave it unchanged if we desired. <project.x>.Build.xml. This is the very file we have targeted in order to remove the project-specific implementations of the build process. So what is the point of revisiting the other artifacts Well, as we explained, we have to generate some of Build.Core.xml in order to gain the benefits of sharing a single set of primary data. Alternatively, we could split this file into two: one containing variables and the other the functions. Perhaps the functions could all be moved into the Build.Common.xml file; we considered some of these possibilities earlier in the book. With code generation, however, a new alternative emerges. We could in fact collapse all three scripts into single build scripts for each project. The common code is then repeated across all projects, but in this case that is the point all of the code becomes common.
CHAPTER 9 CODE GENERATION
Another rationale is that using code generation to handle the structure of build scripts is reinforced by not having any nongenerated code. The temptation could be to tweak the core or common files without considering that they are responsible for all projects in the same way as the generated files are: we will end up with two artifacts handled in different ways but in fact with the same responsibilities. Therefore, I have chosen to join the build scripts together once more. An individual build script will be self-contained and fully generated. This will aid independent debugging of the templates on a project-to-project basis, and marks the strategy for the build scripts clearly. Also, because NAnt offers no real strategy to handle these kinds of references, some of the complexity of handling these references is removed from the delivery scenario. Finally, before we take a look at the logic needed in the build script we should consider the additional flexibility that code generation is introducing. Because we can perform loops, conditionals, and other more complex functions within the generation routines, we can add more explicit settings to the NAnt scripts themselves. This may manifest itself as less pattern matching for files because we can name them explicitly and remove generality from them. In this sense, an overall design should be considered. For example, I could use the functions of code generation to provide the decision making for the script (Is a database target necessary Am I publishing a web or Windows application ) and leave the scripts themselves to follow a linear process, effectively reducing the complexity of the build scripts at the expense of a more complex data file and generation process. This is because the build scripts must perform consistently many times over the course of a project without resorting to debugging and tracking of decision paths. I am happier to spend time tracking defects while developing the generation templates than in the middle of an actual development. Removing decision making from the scripts themselves removes risk from the process, which is always a good thing. Additionally, the scripts are likely to be easier to debug. So let us move on to the practical implementation of the build file. As you may recall, the main issue with the specific build file was the identification of assemblies within the solution for testing and documentation purposes.
Another way to handle this instead of code generation is to write some functionality to parse the Tip
solution and .csproj files for a system to extract the names of the assemblies and inject this information into the build script. This is perfectly possible, but the parser may lack the semantical knowledge to actually get the decision correct. How do you know if an assembly is supposed to be documented Perhaps if documentation settings are in place Maybe they were missed/included by mistake
Assuming that we are receiving a feed of primary information, the knowledge required about assemblies can be held in this feed. Our feed may look like the following: < xml version="1.0" > <ProjectSet xmlns="http://www.etomic.co.uk"> <Settings CompanyName="Etomic" CcnetUrl="http://localhost/ccnet" VssFolder="D:\dotNetDelivery\VSS"
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