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CI itself has issues. We will look at these in 6 when we consider the principles, techniques, and tools in more detail. The primary issue is that it cannot necessarily go far enough to provide a full delivery process. This is simply because you would not want it to: automating production releases is dangerous and could lead to a great deal of trouble, perhaps even in nonproduction environments. It is best to have a human in the way as a final safeguard. Thus CI is a goal for building and integration only or so it seems. Perhaps the true point of CI is that you can build and integrate when you want. In that case, we want to be able to do the same thing with deployment, but just not continuously. The purpose of CI is to reduce integration problems through a reproducible build, and therefore this purpose is aligned with reducing deployment problems through a reproducible release.
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Thoughts on Delivery
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Apart from process problems, a variety of problems from other sources cause headaches for delivery. Once again, on the face of it each problem may not seem very significant, or at least a solution might be obvious. But in a real situation, these problems can be difficult to solve owing to the fluid nature of the business. As we have seen with the Etomic scenario, the situation has developed over time: small-scale decisions have led to situations that are difficult to clarify. We can explore the form these take here. The majority of these issues relate to serverbased projects representing the bread and butter of Etomic, although some are applicable to any piece of software.
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The environment is a core aspect for a successful, standard, automated delivery process. The environment affects the individual coding effort, the testing capabilities, and the manner in which a system is deployed and stored. The core problem with the environment is that the less effort that is put into doing it well will directly translate as more coding, scripting, and process effort because of the variety of environmental workarounds that will present themselves. The risk is that this list will become unwieldy and in fact mean that there is no standard way of automating the process. The efforts are then back to square one. It is worth trying to get the environment right.
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Standardization is going to be crucial for all of the work to provide a satisfactory process and capability for volumes of applications. Although I have placed standardization within environmental concerns, it equally applies to all considerations for our efforts. Standards within the environment matter to ensure several things: They ensure that the same mechanisms can be used across many systems to move and deploy assets. They ensure that the environment remains the same when a system is moved or deployed into a different location. They provide a mechanism for checking and enforcing that standard practices are being used within the environment: it becomes more obvious when something is amiss.
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Providing standardization can be a significant issue, though. If we think about the desktop environment for a moment, we can consider ourselves very lucky. In the magical .NET world, a significant number of developers are able to use the Visual Studio environment to operate within. It is highly likely that teams will standardize on this platform. In doing so, a small amount of standardization is achieved. But even then, there can be many power toys or other widgets with which developers may enhance their desktop environment. This is no bad thing we are going to enhance our desktop with NAnt very soon until a developer loses track of upgrades and updates, tools and widgets, and the web of dependencies that can quickly grow. On the other hand, rigidly controlling available environments is likely to provoke a backlash from a development team and genuine concern over the stifling of creativity could grow. A middle ground that is a useful approach is the use of virtual environments for development activities. In this way, a developer is free to use widgets and tools providing that The tool is easily deployed to the environment or other developers and plugs into the automated framework. It does not impact the operating system configuration. This is controlled by the creators of the virtual environment. They destroy and re-create their desktop every time a new piece of work is begun.
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Note I have used virtual environments in a team situation. It provides an immediate boon to environmental standards for a team and allows the implementation of various policies and practices standard network shares and the like that are usually difficult to enforce to be implemented quite easily.
The use of a standard desktop environment allows the team to become comfortable moving from system to system, and even reviewing another developer s screen. The psychological impact of this kind of organization must not be underestimated either: if it feels more professional, then things might just turn out to be more professional. Practically all developers have a standard set of core tools they are familiar with that can and should be used for a variety of development tasks. Moving on to the server environment, it should be obvious why standardization matters. Clearly, the progression of a system through the various testing and staging environments relies on server configurations that are the same. In addition to the technology platform, though, other aspects of servers should be the same. For example: There should be a standard method for accessing a server. The layout and nomenclature of server storage should be the same. Where automation is used to move assets and deploy systems, it is important to be able to derive locations and apply logic in the creation of new storage in a simple way. To be effective, this requires a good deal of standardization, which may not be easy to achieve in an environment that has evolved over time.
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