Field Manager in Visual C#

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Field Manager
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The field manager is responsible for storing the values of all managed fields for each object instance. Each BusinessBase and ReadOnlyBase object contains an instance of FieldDataManager, which is the object responsible for storing the managed field values. These two base classes expose the FieldDataManager object as a protected property named FieldManager.
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FieldManager Property
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The BusinessBase and ReadOnlyBase classes expose a protected property named FieldManager to make the FieldDataManager available to the business object s code. For example, this code is in BusinessBase: protected FieldManager.FieldDataManager FieldManager { get { if (_fieldManager == null) { _fieldManager = new FieldManager.FieldDataManager(this.GetType()); UndoableBase.ResetChildEditLevel( _fieldManager, this.EditLevel, this.BindingEdit); } return _fieldManager; } } This property is designed to only create an instance of the FieldDataManager on demand. The idea is that if your business class never uses any managed backing fields, no FieldDataManager object will be created. I chose to do this to minimize the overhead involved in creating a business object when managed fields aren t used. This does complicate the use of the FieldManager property throughout the rest of BusinessBase and ReadOnlyBase. For example, BusinessBase includes this code: public virtual bool IsDirty { get { return IsSelfDirty || (_fieldManager != null && FieldManager.IsDirty()); } } A parent object is considered dirty, or changed, if it or any of its child objects have been changed. To know if the object has been changed, the IsDirty property checks the FieldManager to find out if any managed fields or child objects have been changed. But before accessing the FieldManager property, it checks to see if the _fieldManager field is null. This prevents accidental creation of a FieldDataManager instance when there are no managed fields in the business object. Getting back to the FieldManager property, you should see that a method called UndoableBase. ResetChildEditLevel() is called after the FieldDataManager instance is created. Technically, the FieldDataManager is a child object contained within the business object. Because it is a child object, its edit level for n-level undo must be kept in sync with the business object itself. I ll discuss the concept of edit levels in 11. For now, it is enough to know that the ResetChildEditLevel() call ensures that the new child object is in sync with its parent.
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FieldDataManager Class
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The FieldDataManager class itself is relatively complex. Each instance of this class is a child of a business object. Also, because the field manager is responsible for storing the values of the business object s properties, it must participate in the n-level undo process discussed in 11. Here s the declaration of the class: [Serializable()] public class FieldDataManager : IUndoableObject, IMobileObject
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The class is Serializable, because the data it contains may be serialized when the business object is cloned or moved across the network between a client and application server. It implements the IUndoableObject interface because it must participate in the n-level undo behaviors covered in 11.
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Note The IMobileObject interface exists to support serialization through the MobileFormatter, which is part of CSLA .NET for Silverlight. CSLA .NET for Silverlight is outside the scope of this book, and IMobileObject has no impact on how CSLA .NET works within the .NET runtime.
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The field manager s primary job is to maintain the values of all properties that use managed backing fields. Simplistically, it might seem that you could store these values in a Dictionary, keyed off the property name. That would work technically, but accessing elements in a Dictionary turns out to be a relatively slow operation.
Note
My first implementation of the field manager did use a Dictionary, but the performance was too poor, so I shifted to the implementation I m discussing here to address the issue.
Instead, the field values are maintained in an array of IFieldData objects. private IFieldData[] _fieldData; I ll discuss the IFieldData interface later. For now, I want to discuss how the property values are indexed into this array.
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