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bar code generator in c# Smoke trails in Font
Smoke trails Code 128 Code Set B Printer In None Using Barcode creator for Font Control to generate, create Code 128A image in Font applications. www.OnBarcode.comDrawing QR-Code In None Using Barcode generator for Font Control to generate, create QR-Code image in Font applications. www.OnBarcode.comThe last effect we ll look at in this chapter is smoke trails. It s quite a performance-intensive effect, and that gives us an opportunity to look at few new optimization techniques. Run the SmokeTrails SWF in the chapter s source files to see this effect in action, as shown in Figure 6-28. Create GS1-128 In None Using Barcode creation for Font Control to generate, create EAN128 image in Font applications. www.OnBarcode.comUPC-A Printer In None Using Barcode creation for Font Control to generate, create UPC Symbol image in Font applications. www.OnBarcode.comFigure 6-28. Give the bullets smoke trails. How easy is it Just use a picture of some smoke and add it to the stage at the bullet s position. Rotate it, scale it, fade it, then repeat. When its alpha is zero, remove it from the stage. With a lot of these on the stage, it looks like a trail of smoke streaming from the bullet. Unfortunately, rotating, scaling, and fading alpha are among the most CPU-intensive tasks you can ask Flash Player perform. I ll show you how to cut down on any unnecessary animation and also how to use AS3.0 s Perlin noise feature to create a reasonably realistic-looking smoke image without needing to embed another photograph. Painting Code 128 Code Set A In None Using Barcode encoder for Font Control to generate, create Code 128C image in Font applications. www.OnBarcode.comMake PDF 417 In None Using Barcode drawer for Font Control to generate, create PDF417 image in Font applications. www.OnBarcode.comThe Perlin noise effect
Generating Barcode In None Using Barcode generation for Font Control to generate, create Barcode image in Font applications. www.OnBarcode.comPostnet 3 Of 5 Generator In None Using Barcode generator for Font Control to generate, create USPS POSTNET Barcode image in Font applications. www.OnBarcode.comThe smoke is an instance of the Smoke class from the package com.friendsofed. gameElements.effects. It basically just does two important things: Encoding Code-128 In Visual C# Using Barcode maker for VS .NET Control to generate, create Code 128 Code Set A image in .NET applications. www.OnBarcode.comDraw Code 128 In None Using Barcode generator for Word Control to generate, create Code 128 Code Set B image in Office Word applications. www.OnBarcode.comEXPLOSIONS, BLITTING, AND OPTIMIZATION
Print Barcode In Visual C#.NET Using Barcode printer for .NET Control to generate, create Barcode image in .NET applications. www.OnBarcode.comUPC Symbol Recognizer In Visual C# Using Barcode decoder for VS .NET Control to read, scan read, scan image in Visual Studio .NET applications. www.OnBarcode.comCreates a smoke pattern Animates the pattern by rotating, scaling, and fading it Here s the entire Smoke class: package com.friendsofed.gameElements.effects { import flash.events.Event; import flash.display.*; import flash.events.TimerEvent; import flash.utils.Timer; public class Smoke extends Sprite { private var _circle:Sprite = new Sprite(); private var _animationTimer:Timer = new Timer(96); public function Smoke():void { //Create the smoke using a Perlin noise effect: //1. Create a random "seed" number to start the pattern var seed:Number = Math.floor(Math.random() * 100); //2. Determine what color channels you want to use var channels:uint = BitmapDataChannel.BLUE|BitmapDataChannel.ALPHA; //3. Create a blank BitmapData to contain the noise var smoke:BitmapData = new BitmapData(5, 5, true, 0); //4. Use the perlinNoise method to create the noise //based on the random seed number and color channels smoke.perlinNoise (200, 200, 6, seed, true, false, channels, true, null); //5. Create a circle and fill it with the perlinNoise pattern _circle.graphics.beginBitmapFill(smoke); _circle.graphics.drawCircle(0, 0, 5); _circle.graphics.endFill(); addChild(_circle); Generate Code39 In Java Using Barcode creator for BIRT reports Control to generate, create Code 39 Full ASCII image in BIRT applications. www.OnBarcode.comEAN 128 Creation In Objective-C Using Barcode generator for iPhone Control to generate, create EAN / UCC - 13 image in iPhone applications. www.OnBarcode.com_animationTimer.addEventListener (TimerEvent.TIMER, animationEventHandler); _animationTimer.start(); addEventListener (Event.REMOVED_FROM_STAGE, removedFromStageHandler); } private function animationEventHandler(event:TimerEvent):void { _circle.rotation += 3; _circle.scaleX += 0.24; _circle.scaleY += 0.24; _circle.alpha -= 0.08; //Dispatch an event so that the parent can remove it if(_circle.alpha <= 0) { dispatchEvent(new Event("smokeFinished")); } } private function removedFromStageHandler(event:Event):void { _animationTimer.removeEventListener (TimerEvent.TIMER, animationEventHandler); removeEventListener (Event.REMOVED_FROM_STAGE, removedFromStageHandler); } } } The perlinNoise method is a fun effect that s used for making random blotches of pixels in an organic way, as shown in Figure 6-29. It can work well for things like smoke, water, and clouds. I ve also seen it used for generating random maps of continents and islands in games, as well as random 3D terrain, like mountain ranges. Draw UPC - 13 In Java Using Barcode creation for Java Control to generate, create GS1 - 13 image in Java applications. www.OnBarcode.comCode 128 Code Set B Encoder In C#.NET Using Barcode generator for .NET Control to generate, create Code 128 Code Set C image in VS .NET applications. www.OnBarcode.comThe algorithms that produce a Perlin noise effect were first developed by Ken Perlin. His work won him an Oscar for Technical Achievement for its use in the 1982 movie, Tron. Generate Barcode In Objective-C Using Barcode printer for iPhone Control to generate, create Barcode image in iPhone applications. www.OnBarcode.comUPC-A Supplement 2 Scanner In VS .NET Using Barcode recognizer for Visual Studio .NET Control to read, scan read, scan image in .NET applications. www.OnBarcode.comEXPLOSIONS, BLITTING, AND OPTIMIZATION
GS1 128 Recognizer In C#.NET Using Barcode recognizer for Visual Studio .NET Control to read, scan read, scan image in Visual Studio .NET applications. www.OnBarcode.comGenerating PDF 417 In None Using Barcode generation for Office Word Control to generate, create PDF417 image in Office Word applications. www.OnBarcode.comFigure 6-29. A typical Perlin noise pattern This is the directive that creates the smoke pattern from the Smoke class: smoke.perlinNoise(200, 200, 6, seed, true, false, channels, true, null); There are a lot of parameters! But you really need to fully understand only these three: Parameter 4, seed: A seed is a number in an algorithm that triggers pattern. In this case, it s the catalyst for the random pattern of pixel blotches you see on the stage. You ll get a different random pattern by keeping all the other parameters the same and changing just this number. In the Smoke class, the seed is generated randomly, so each puff of smoke is slightly different. The seed can be any number; it doesn t need to be limited to a certain range or size. var seed:Number = Math.floor(Math.random() * 100); Any random number will do; only by experimenting can you see the effect it will have. And the seed number doesn t need to be random. It you keep it fixed at a specific number, you ll always generate the same pattern. Parameter 7, channels: This determines which colors are used. The Smoke class uses the BLUE and ALPHA channels. var channels:uint = BitmapDataChannel.BLUE | BitmapDataChannel.ALPHA; The ALPHA channel allows some parts of pattern to be transparent. The four channels to choose from are RED, GREEN, BLUE, and ALPHA. Delineate the channels with the bitwise or operator, which is the vertical pipe symbol (|) you can see between them. Parameter 8, grayScale: This can be true or false. Smoke is usually a shade of gray, so I ve set this as true in the Smoke class. smoke.perlinNoise(200, 200, 6, seed, true, false, channels, true, null); Those are the most important parameters, but here s what the others do: Parameters 1 and 2, baseX and baseY: These set the size of the pattern. Parameter 3, octaves: This specifies how many times to repeat the noise pattern. More repetitions create a more detailed effect. Parameter 5, stitch. This creates a pattern in which the top, bottom, left, and right sides match. You can use this to make a continuous tiled background from one pattern. Parameter 6, fractal: If this is true, it will produce smoother looking gradients.
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