barcode rendering framework c# example NXT AT-ST in Font

Encoding PDF417 in Font NXT AT-ST

CHAPTER 4 NXT AT-ST
PDF417 Encoder In None
Using Barcode drawer for Font Control to generate, create PDF417 image in Font applications.
www.OnBarcode.com
PDF 417 Maker In None
Using Barcode generation for Font Control to generate, create PDF-417 2d barcode image in Font applications.
www.OnBarcode.com
From here on, you build the decorative part of the leg. If you do not have extra parts, skip Step 16. In Step 17, add just the 15-long beam.
Printing Barcode In None
Using Barcode creator for Font Control to generate, create Barcode image in Font applications.
www.OnBarcode.com
Generate Code128 In None
Using Barcode printer for Font Control to generate, create Code 128B image in Font applications.
www.OnBarcode.com
CHAPTER 4 NXT AT-ST
GS1 - 13 Generation In None
Using Barcode maker for Font Control to generate, create EAN-13 Supplement 5 image in Font applications.
www.OnBarcode.com
Encode Code39 In None
Using Barcode encoder for Font Control to generate, create USS Code 39 image in Font applications.
www.OnBarcode.com
Continue skipping these steps if you don t have the extra parts.
Paint EAN / UCC - 14 In None
Using Barcode creation for Font Control to generate, create UCC - 12 image in Font applications.
www.OnBarcode.com
USPS PLANET Barcode Printer In None
Using Barcode drawer for Font Control to generate, create USPS PLANET Barcode image in Font applications.
www.OnBarcode.com
CHAPTER 4 NXT AT-ST
Create PDF-417 2d Barcode In None
Using Barcode generator for Font Control to generate, create PDF 417 image in Font applications.
www.OnBarcode.com
PDF 417 Drawer In None
Using Barcode creator for Software Control to generate, create PDF-417 2d barcode image in Software applications.
www.OnBarcode.com
Continue skipping these steps if you don t have the extra parts. The leg is done.
QR Printer In Java
Using Barcode generation for Android Control to generate, create QR Code ISO/IEC18004 image in Android applications.
www.OnBarcode.com
UPC A Printer In None
Using Barcode creation for Software Control to generate, create UCC - 12 image in Software applications.
www.OnBarcode.com
CHAPTER 4 NXT AT-ST
Printing GS1 128 In None
Using Barcode generator for Online Control to generate, create EAN / UCC - 14 image in Online applications.
www.OnBarcode.com
Encoding PDF-417 2d Barcode In None
Using Barcode generation for Microsoft Excel Control to generate, create PDF-417 2d barcode image in Office Excel applications.
www.OnBarcode.com
The black spots on the leg must meet the spots on the hip.
Barcode Generation In Java
Using Barcode creator for Java Control to generate, create Barcode image in Java applications.
www.OnBarcode.com
Making EAN13 In Java
Using Barcode encoder for BIRT Control to generate, create EAN13 image in BIRT applications.
www.OnBarcode.com
CHAPTER 4 NXT AT-ST
EAN 13 Scanner In Java
Using Barcode reader for Java Control to read, scan read, scan image in Java applications.
www.OnBarcode.com
Print ECC200 In Java
Using Barcode printer for Java Control to generate, create Data Matrix image in Java applications.
www.OnBarcode.com
The leg beams must fit in the spaces between the three dark gray bent beams.
Barcode Reader In Java
Using Barcode recognizer for Java Control to read, scan read, scan image in Java applications.
www.OnBarcode.com
Creating EAN13 In Java
Using Barcode encoder for Android Control to generate, create GS1 - 13 image in Android applications.
www.OnBarcode.com
CHAPTER 4 NXT AT-ST
This picture shows how the leg should fit in the hip assembly. Insert the axles to hold the leg in place.
CHAPTER 4 NXT AT-ST
Build the reinforcer that prevents the ankle from bending to the outside too much during stepping. Insert the 7-long axle at the end of the leg.
CHAPTER 4 NXT AT-ST
Rotate the assembly and build the external foot.
CHAPTER 4 NXT AT-ST
Insert the foot pad.
CHAPTER 4 NXT AT-ST
Build the internal side of the foot with wedges.
CHAPTER 4 NXT AT-ST
Attach the foot blades.
CHAPTER 4 NXT AT-ST
The left leg is completed.
CHAPTER 4 NXT AT-ST
Start building the right hip.
CHAPTER 4 NXT AT-ST
In Step 49, if you don t have the extra black gear, replace the black gear with two gray wheels, checking their position in the figure on page 111.
CHAPTER 4 NXT AT-ST
Build the decorative parts of the hip. Skip Steps 50 to 54 if you replaced the black gear with two gray wheels in Step 49.
CHAPTER 4 NXT AT-ST
Start building the part of the leg common to both sides.
CHAPTER 4 NXT AT-ST
In Step 61, do not insert the marked pins. In the circle you can see the correct holes where you can attach the upper 15-long beam.
CHAPTER 4 NXT AT-ST
From now on, you ll build the decorative part of the leg. If you don t have the extra parts, skip Step 62, and in Step 64, add just the 15-long beam.
CHAPTER 4 NXT AT-ST
Continue skipping these steps if you don t have the extra parts.
CHAPTER 4 NXT AT-ST
Continue skipping these steps if you don t have the extra parts. The leg is done.
CHAPTER 4 NXT AT-ST
The black spots on the leg must meet the spots on the hip.
CHAPTER 4 NXT AT-ST
The leg beams must fit in the two spaces between the three dark gray bent beams.
CHAPTER 4 NXT AT-ST
This picture shows how the leg should fit in the hip assembly. Insert the axles to hold the leg in place.
CHAPTER 4 NXT AT-ST
Build the reinforcer, which prevents the ankle from bending too much to the outside during stepping. Insert the 7-long axle at the end of the leg.
CHAPTER 4 NXT AT-ST
Rotate the assembly and build the external foot.
CHAPTER 4 NXT AT-ST
Insert the foot pad.
CHAPTER 4 NXT AT-ST
Build the internal side of the foot with wedges.
CHAPTER 4 NXT AT-ST
Attach the foot blades.
CHAPTER 4 NXT AT-ST
The right leg is completed.
CHAPTER 4 NXT AT-ST
Join the completed legs with an 11-long beam.
CHAPTER 4 NXT AT-ST
To make the legs move parallel to each other, insert another 11-long beam and the brick assembly.
CHAPTER 4 NXT AT-ST
This picture shows how the AT-ST looks when assembled with retail set parts only. Notice the two gray wheels on the right hip assembly and the black gear on the left hip.
CHAPTER 4 NXT AT-ST
This picture shows the AT-ST legs without the additional 15-long beams. You can remove those beams safely, because they aren t structural.
CHAPTER 4 NXT AT-ST
Now build the subassembly for the motors.
CHAPTER 4 NXT AT-ST
Insert two 8-long axles in the motor shafts. The callout shows where to place the bush and the gear.
CHAPTER 4 NXT AT-ST
Insert the 6-long axles, fixing them with the bushes. Rotate the model and check if you inserted the axles correctly.
CHAPTER 4 NXT AT-ST
Attach the motors subassembly on the legs. Insert the 6-long axles in the black gear s central hole (left leg) and in the gray wheel s central hole (right leg). However, if you have two black gears, the model looks as in this picture.
CHAPTER 4 NXT AT-ST
Build the rotating neck.
CHAPTER 4 NXT AT-ST
Rotate the model upside down and finish the neck assembly.
CHAPTER 4 NXT AT-ST
This graphic shows the motors attached to the legs, and also how to insert the neck in place.
CHAPTER 4 NXT AT-ST
Build the beam that will hold the legs firmly.
CHAPTER 4 NXT AT-ST
Insert the cross-bracing beam that holds the legs. Notice that you can t detach the legs from the AT-ST if this beam is in place.
CHAPTER 4 NXT AT-ST
Insert the 16-tooth gear and the bush in their places.
CHAPTER 4 NXT AT-ST
Notice that the right motor gear (on top) engages the neck turntable, while the left motor 12-tooth gear (on bottom) engages the left leg s black gear.
CHAPTER 4 NXT AT-ST
The NXT is used as the AT-ST head.
CHAPTER 4 NXT AT-ST
Attach the head to the neck. Be careful; the NXT is not secured to the neck yet.
CHAPTER 4 NXT AT-ST
Connect the left motor to NXT output port C using a 35cm (14 inch) cable.
CHAPTER 4 NXT AT-ST
Connect the right motor to NXT output port A using a 35cm (14 inch) cable.
CHAPTER 4 NXT AT-ST
This frame will firmly connect the neck to the motors. Also, this time use the cross-bracing technique.
CHAPTER 4 NXT AT-ST
Attaching these side assemblies will secure the NXT to the neck, and so to the rest of the robot.
CHAPTER 4 NXT AT-ST
Build the Touch Sensor assembly and attach it under the head. Connect the Touch Sensor to NXT input port 3 using a 20cm (8 inch) cable.
CHAPTER 4 NXT AT-ST
Attach a 35cm (14 inch) cable to NXT input port 4 and pass it under the bent beam on the left side of the head.
CHAPTER 4 NXT AT-ST
Build the Sound Sensor assembly and attach it to the NXT and to the cable left free in the preceding step.
CHAPTER 4 NXT AT-ST
Turn the model and attach another 35cm (14 inch) cable to NXT input port 1, passing it under the bent beam on the right side of the head.
CHAPTER 4 NXT AT-ST
Build the Ultrasonic Sensor assembly and attach it to the NXT and to the cable left free in the preceding step.
CHAPTER 4 NXT AT-ST
Start building the face of the robot.
CHAPTER 4 NXT AT-ST
Build the chin-mounted laser cannons.
CHAPTER 4 NXT AT-ST
Complete the AT-ST face assembly.
CHAPTER 4 NXT AT-ST
Attach the face to the rest of the head.
CHAPTER 4 NXT AT-ST
Place a 7-long beam and a black steering link to hold the head.
CHAPTER 4 NXT AT-ST
Add another link on the right side and the AT-ST is ready for battle!
CHAPTER 4 NXT AT-ST
Summary
In this chapter, you learned about, built, and programmed a jerky COG shifting biped. It s not just any biped, but the famous AT-ST the walking armored craft seen in the Star Wars films. The model is quite a sculpture in itself; it s elegant, and proportioned to resemble the real AT-ST as closely as possible. The software, at first view, isn t bursting with originality, but it hides a lot of interesting tricks; the servomotors automagic built-in limit switch technique is one of them. Another useful idea is the use of state variables to keep track of the position of a robot s moving parts without always having to read the sensors. In the next chapter, you ll see how to build a smooth COG shifting biped.
Copyright © OnBarcode.com . All rights reserved.