barcode generator in c# code project USING THE MIDP 2 GAMES API in Font

Encode Data Matrix 2d barcode in Font USING THE MIDP 2 GAMES API

CHAPTER 3 USING THE MIDP 2 GAMES API
ECC200 Generator In None
Using Barcode creation for Font Control to generate, create Data Matrix 2d barcode image in Font applications.
www.OnBarcode.com
Draw European Article Number 13 In None
Using Barcode printer for Font Control to generate, create EAN-13 image in Font applications.
www.OnBarcode.com
for(int i = 0; i < myLeftTumbleweeds.length; i++) { myLeftTumbleweeds[i] = new Tumbleweed(true); append(myLeftTumbleweeds[i]); } } if(myRightTumbleweeds == null) { myRightTumbleweeds = new Tumbleweed[2]; for(int i = 0; i < myRightTumbleweeds.length; i++) { myRightTumbleweeds[i] = new Tumbleweed(false); append(myRightTumbleweeds[i]); } } // create the background object: if(myGrass == null) { myGrass = new Grass(); append(myGrass); } } /** * sets all variables back to their initial positions. */ void reset() { if(myGrass != null) { myGrass.reset(); } if(myCowboy != null) { myCowboy.reset(); } if(myLeftTumbleweeds != null) { for(int i = 0; i < myLeftTumbleweeds.length; i++) { myLeftTumbleweeds[i].reset(); } } if(myRightTumbleweeds != null) { for(int i = 0; i < myRightTumbleweeds.length; i++) { myRightTumbleweeds[i].reset(); } } myLeft = false; myCurrentLeftX = Grass.CYCLE*Grass.TILE_WIDTH; } //------------------------------------------------------// graphics methods /**
PDF-417 2d Barcode Generation In None
Using Barcode generator for Font Control to generate, create PDF 417 image in Font applications.
www.OnBarcode.com
Code 128B Creator In None
Using Barcode generation for Font Control to generate, create Code-128 image in Font applications.
www.OnBarcode.com
CHAPTER 3 USING THE MIDP 2 GAMES API
Paint UPC A In None
Using Barcode generator for Font Control to generate, create UPC-A Supplement 5 image in Font applications.
www.OnBarcode.com
Code 39 Creator In None
Using Barcode creation for Font Control to generate, create Code 39 Extended image in Font applications.
www.OnBarcode.com
* paint the game graphic on the screen. */ public void paint(Graphics g) { setViewWindow(myCurrentLeftX, 0, DISP_WIDTH, DISP_HEIGHT); paint(g, CANVAS_X, CANVAS_Y); } /** * If the cowboy gets to the end of the graphical region, * move all of the pieces so that the screen appears to wrap. */ private void wrap() { if(myCurrentLeftX % (Grass.TILE_WIDTH*Grass.CYCLE) == 0) { if(myLeft) { myCowboy.move(Grass.TILE_WIDTH*Grass.CYCLE, 0); myCurrentLeftX += (Grass.TILE_WIDTH*Grass.CYCLE); for(int i = 0; i < myLeftTumbleweeds.length; i++) { myLeftTumbleweeds[i].move(Grass.TILE_WIDTH*Grass.CYCLE, 0); } for(int i = 0; i < myRightTumbleweeds.length; i++) { myRightTumbleweeds[i].move(Grass.TILE_WIDTH*Grass.CYCLE, 0); } } else { myCowboy.move(-(Grass.TILE_WIDTH*Grass.CYCLE), 0); myCurrentLeftX -= (Grass.TILE_WIDTH*Grass.CYCLE); for(int i = 0; i < myLeftTumbleweeds.length; i++) { myLeftTumbleweeds[i].move(-Grass.TILE_WIDTH*Grass.CYCLE, 0); } for(int i = 0; i < myRightTumbleweeds.length; i++) { myRightTumbleweeds[i].move(-Grass.TILE_WIDTH*Grass.CYCLE, 0); } } } } //------------------------------------------------------// game movements /** * Tell all of the moving components to advance. * @param gameTicks the remaining number of times that * the main loop of the game will be executed * before the game ends. * @return the change in the score after the pieces * have advanced. */ int advance(int gameTicks) {
QR Code JIS X 0510 Creator In None
Using Barcode creator for Font Control to generate, create QR Code image in Font applications.
www.OnBarcode.com
Make GTIN - 12 In None
Using Barcode creation for Font Control to generate, create UPC - E1 image in Font applications.
www.OnBarcode.com
CHAPTER 3 USING THE MIDP 2 GAMES API
Encoding Data Matrix 2d Barcode In None
Using Barcode maker for Office Excel Control to generate, create ECC200 image in Office Excel applications.
www.OnBarcode.com
DataMatrix Scanner In C#
Using Barcode decoder for Visual Studio .NET Control to read, scan read, scan image in Visual Studio .NET applications.
www.OnBarcode.com
int retVal = 0; // first you move the view window // (so you are showing a slightly different view of // the manager's graphical area.) if(myLeft) { myCurrentLeftX--; } else { myCurrentLeftX++; } // now you tell the game objects to move accordingly. myGrass.advance(gameTicks); myCowboy.advance(gameTicks, myLeft); for(int i = 0; i < myLeftTumbleweeds.length; i++) { retVal += myLeftTumbleweeds[i].advance(myCowboy, gameTicks, myLeft, myCurrentLeftX, myCurrentLeftX + DISP_WIDTH); retVal -= myCowboy.checkCollision(myLeftTumbleweeds[i]); } for(int i = 0; i < myLeftTumbleweeds.length; i++) { retVal += myRightTumbleweeds[i].advance(myCowboy, gameTicks, myLeft, myCurrentLeftX, myCurrentLeftX + DISP_WIDTH); retVal -= myCowboy.checkCollision(myRightTumbleweeds[i]); } // now you check if you have reached an edge of the viewable // area, and if so, you move the view area and all of the // game objects so that the game appears to wrap. wrap(); return(retVal); } /** * Tell the cowboy to jump. */ void jump() { myCowboy.jump(); } }
Creating USS-128 In Java
Using Barcode drawer for Java Control to generate, create GTIN - 128 image in Java applications.
www.OnBarcode.com
UCC-128 Creation In Java
Using Barcode creation for Android Control to generate, create GTIN - 128 image in Android applications.
www.OnBarcode.com
Using the Sprite Class
USS-128 Encoder In None
Using Barcode printer for Online Control to generate, create EAN 128 image in Online applications.
www.OnBarcode.com
QR Code ISO/IEC18004 Encoder In Java
Using Barcode encoder for Android Control to generate, create QR Code image in Android applications.
www.OnBarcode.com
A Sprite is a graphical object represented by one image (at a time). The fact that a Sprite is composed of only one image is the principal difference between a Sprite and a TiledLayer, which is a region that s covered with images that can be manipulated. (The Sprite class has a few extra features, but the fact that it uses one image rather than filling an area with images is the most obvious difference.) So, a Sprite is generally used for small, active game objects (such as your spaceship and the asteroids that are coming to crash into it), and a TiledLayer would be more likely to be used for an animated background. One cool feature of a Sprite is
Barcode Creation In Objective-C
Using Barcode encoder for iPhone Control to generate, create Barcode image in iPhone applications.
www.OnBarcode.com
Code128 Printer In Objective-C
Using Barcode creator for iPhone Control to generate, create Code128 image in iPhone applications.
www.OnBarcode.com
CHAPTER 3 USING THE MIDP 2 GAMES API
Drawing 1D Barcode In Visual Basic .NET
Using Barcode drawer for VS .NET Control to generate, create Linear Barcode image in .NET applications.
www.OnBarcode.com
DataMatrix Creation In .NET Framework
Using Barcode generation for VS .NET Control to generate, create Data Matrix ECC200 image in .NET framework applications.
www.OnBarcode.com
that even though a Sprite is represented by only one image at a time, it can be easily represented by different images under different circumstances, including by a series of images that make up an animation. In my example game, the cowboy has three different images in which he s walking and one in which he s jumping. All of the images used for a given Sprite need to be stored together in a single image file. (To indicate where to find the image file to use, send the address of the image within the JAR in the same format that s used to find resources in the method Class.getResource(); see 1 for more details.) Multiple frames are stored in a single Image object, which is a convenience that means you don t have to manipulate multiple Image objects to determine which face your Sprite is wearing at any given time. Figure 3-3 shows the image file for the cowboy Sprite.
Making Barcode In Java
Using Barcode maker for Java Control to generate, create Barcode image in Java applications.
www.OnBarcode.com
Draw UPC-A In None
Using Barcode drawer for Microsoft Word Control to generate, create UPC-A Supplement 2 image in Microsoft Word applications.
www.OnBarcode.com
Figure 3-3. The image file to use for the cowboy Sprite The tumbleweed image file consists of three frames that give a rolling animation when shown in sequence (see Figure 3-4).
Figure 3-4. The tumbleweed image The way to select which frame is shown at any given time is intuitive. First, if your image file comprises multiple images (as these two do), you should construct the Sprite with the constructor that specifies the width and height (in pixels) that you d like your Sprite to be. The width and height of the Image should be integer multiples of the width and height you send to the constructor. In other words, the computer should be able to divide your image file evenly into rectangles of the size you specify. As you can see from the previous examples, you
Copyright © OnBarcode.com . All rights reserved.