OBJECT SEMANTICS IN C++/CLI in Visual C#

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CHAPTER 4 OBJECT SEMANTICS IN C++/CLI
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Figure 4-3. Value types and reference types being passed to functions
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Passing Reference Types by Value
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To pass reference type objects by value, omit the handle symbol, as shown in the declaration of the function h in Listing 4-23. While this is normal for a value type, it is also possible for a reference type as long as the reference type has a copy constructor. Listing 4-23. Passing a Reference Type by Value // pass_by_value.cpp using namespace System; ref struct R { R() { val = 1; } // copy constructor R( R% r) { val = r.val; } property int val; };
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CHAPTER 4 OBJECT SEMANTICS IN C++/CLI
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// R passed by value (no ^) void f(R r_local) { // Modify r without affecting outer scope. r_local.val = 2; Console::WriteLine("Within f: " + r_local.val); } int main() { R r; f(r); Console::WriteLine("Outside f: " + r.val); // The same code, using heap semantics R^ rhat = gcnew R(); f(*rhat); // Dereference the handle. Console::WriteLine("Outside f: " + rhat->val); } The output of Listing 4-23 is as follows: Within f: 2 Outside f: 1 Within f: 2 Outside f: 1 Figure 4-4 shows what s happening in memory for this type of parameter passing.
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Figure 4-4. The main method declares R r and passes by value to f(R r_local). The copy constructor is invoked, creating another copy of the reference type object on the managed heap.
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CHAPTER 4 OBJECT SEMANTICS IN C++/CLI
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Parameters normally passed by value (such as primitive types and value types) may be passed by reference using the % symbol in the parameter declaration. This is useful if you want to write a function that changes a value type, such as in Listing 4-24. Listing 4-24. Changing a Value Type in a Function // pass_by_ref.cpp using namespace System; value class Pair { public: int x; int y; }; void swap_values(Pair% pair) { int temp = pair.x; pair.x = pair.y; pair.y = temp; } int main() { Pair p; p.x = 5; p.y = 3; Console::WriteLine("{0} {1}", p.x, p.y); swap_values(p); Console::WriteLine("{0} {1}", p.x, p.y); } The output of Listing 4-24 is shown here: 5 3 3 5 Figure 4-5 shows the memory layout for the preceding example.
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CHAPTER 4 OBJECT SEMANTICS IN C++/CLI
Figure 4-5. The swap_values method contains a reference pair to main s copy of p as well as a local integer variable to hold a temporary value.
Temporary Handles
In Listing 4-12, you saw how you could pass a handle by reference using the ^% indirection. In Listing 4-25, you see that a reference type object with stack semantics isn t affected by a function that takes a reference to a handle if you use the tracking reference operator (%) to create a handle to the object. This is because the handle obtained with the % operator is a different, temporary handle. As a result, an object with stack semantics always represents the original object, so you can be assured that the correct object is cleaned up at the end of the block. Listing 4-25. C++/CLI Stack Semantics // pass_by_ref2.cpp // This example illustrates that a stack semantics // reference type can't be redirected by a function // that operates on references to handles. using namespace System; ref struct R { property int A; R(int a) { this->A = a; } }; // Takes a reference to a handle void reset_handle(R^% r) { r = gcnew R(5); } int main() { R r(2); // stack semantics reset_handle(%r); // Use % to create a handle. // The output is 2, since the handle passed to f
CHAPTER 4 OBJECT SEMANTICS IN C++/CLI
// was a temporary one, so it didn't get changed by // the function f. Console::WriteLine("Value: {0}", r.A); } It s worth having a solid understanding of the semantics of parameter passing. Using what you ve seen so far, see if you can predict the output of Listing 4-26. Listing 4-26. What Does This Output // pass_by_ref3.cpp // This example requires some careful thought. // Can you figure out what the final output // will be using namespace System; ref struct R { property int A; R(int a) { this->A = a; } }; // Takes a reference to a handle. This function // sets the property value on the object, then // overwrites the object! // Will the object in the calling scope // have the value 3, or 5, or will it retain its // original value void reset_handle(R^% r) { r->A = 3; r = gcnew R(5); } int main() { R r_stack(1); // stack semantics R^ r_heap = gcnew R(2); // heap semantics reset_handle(%r_stack); // Use % to create a handle. reset_handle(r_heap); Console::WriteLine("Final value, stack semantics: {0}", r_stack.A); Console::WriteLine("Final value, heap semantics: {0}", r_heap->A); }
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