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// pass_count counts the number of consecutive passes // (when players do not make a play). // This is used to find out if everyone passes one after the other, // in which case the game is over. int pass_count; // There are 15 spaces in the board. These constants are used in the static // constructor to create the board using symmetry. literal int BOARD_SIZE = 15; literal int BOARD_SIZEM1 = BOARD_SIZE - 1; literal int BOARD_MID = 7; literal int TILE_TYPES = 27; public: // The instance constructor creates the array of players // and the tile bag, which would have to be re-created for // each game. ScrabbleGame(unsigned int numPlayers) : nPlayer(numPlayers) { moveNum = 0; random = gcnew Random(); // Create the players. players = gcnew array<Player^>(numPlayers); for (unsigned int i = 0; i < numPlayers; i++) { Console::Write("Player {0} enter name: ", i); String^ s = Console::ReadLine(); players[i] = gcnew Player(s, i); } // Initialize the bag tiles. bag = gcnew List<Tile^>(TILE_COUNT); for (int i = 0; i < TILE_TYPES; i++) { for (int j = 0; j < tilePopulation[i]; j++) { Letter letter = safe_cast<Letter>(i); bag->Add(gcnew Tile(letter)); } } // The gameboard consists of an array of null pointers initially. gameBoard = gcnew array<Tile^, 2>(BOARD_SIZE, BOARD_SIZE); }
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// Display the current scores and tiles in the bag or // in each player's rack. void PrintScores() { Console::Write("Current stats: "); if (bag->Count != 0) { Console::WriteLine("{0} tiles remaining in tile bag.", bag->Count); } else { Console::WriteLine("No tiles remaining in tile bag."); } for (int i = 0; i < nPlayer; i++) { Console::WriteLine("{0,-10} -- Score: {1,3} Number of tiles: {2} -- ", players[i]->Name, players[i]->Score, players[i]->TileCount); } } // Display the permanent gameboard (overload). void PrintBoard() { PrintBoard(gameBoard); } // Display the gameboard. This overload takes a board // as an argument, so it is possible to display the proposed // play before committing it to the permanent gameboard. void PrintBoard(array<Tile^, 2>^ board) { Console::WriteLine(); Console::Write(" "); for (int i = 0; i < BOARD_SIZE; i++) Console::Write(" {0:X1} ", i); Console::WriteLine(); for (int i = 0; i < BOARD_SIZE; i++) { Console::Write(" {0:X1} ", i); for (int j = 0; j < BOARD_SIZE; j++) {
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if (board[i, j] == nullptr) { Console::BackgroundColor = spaceTypeColors[spaces[i, j]]; Console::Write(" "); // The foreground and background colors are restored to // the colors that existed when the current process began. Console::ResetColor(); } else { Console::BackgroundColor = ConsoleColor::Black; Console::ForegroundColor = ConsoleColor::White; Letter letter = board[i, j]->LetterValue; if (letter == Letter::_) { Console::Write(" {0:1} ", board[i,j]->BlankValue); } else { Console::Write(" {0:1} ", board[i, j]); } Console::ResetColor(); } } Console::WriteLine(); } Console::WriteLine(); } // Draw a tile from the bag and return it. // Returns null if the bag is empty. // The parameter keep is true if the tile is drawn during the game, // false if the tile is drawn at the beginning of the game // to see who goes first. Tile^ DrawTile(bool keep) { if (bag->Count == 0) // Return nullptr if there are no tiles left. { return nullptr; } int random_index = safe_cast<int>((random->NextDouble() * bag->Count) ); Tile^ tile = bag[random_index]; if (keep) bag->RemoveAt(random_index); return tile; }
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// Determine who goes first and draw tiles. Each player draws // a tile and whoever has the letter closest to the beginning of // the alphabet goes first. Return the player number of the first // player. int PreGame() { Console::WriteLine("Each player draws a tile to see who goes first.\n" "The player closest to the beginning of the alphabet goes first."); // Each player draws one tile to see who goes first. If both players // draw the same tile, everyone redraws. array<Tile^>^ drawTiles = gcnew array<Tile^>(nPlayer); bool firstPlayerFound = false; int firstPlayerIndex = 0; do { for (int i = 0; i < nPlayer; i++) { drawTiles[i] = DrawTile(false); Console::WriteLine("{0} draws {1}.", players[i]->Name, drawTiles[i]->LetterValue); if (i > 0 && drawTiles[i]->LetterValue < drawTiles[firstPlayerIndex]->LetterValue) { firstPlayerIndex = i; } } firstPlayerFound = true; // If someone else has the same tile, throw back and redraw. for (int i = 0; i < nPlayer; i++) { if (i == firstPlayerIndex) continue; if (drawTiles[i]->LetterValue == drawTiles[firstPlayerIndex]->LetterValue) { Console::WriteLine("Duplicate tile {0}. Redraw.", drawTiles[i]->LetterValue); firstPlayerFound = false; } } } while (! firstPlayerFound ); Console::WriteLine("{0} goes first.", players[firstPlayerIndex]->Name );
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