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CHAPTER 11 VIDEO EDITING
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./configure --enable-gpl If appropriate versions are available in your GNU/Linux distro of choice, you may be able to use ready-made packages of some of the libraries. When compiling from source code on Ubuntu, you need the -dev (development version) of the library package, not just the library itself. For example, the libfltk1.1-dev library package is required to build Open Movie Editor s graphical interface. Installing the libfltk1.1 package by itself isn t sufficient. If you install libfltk1.1-dev, the system installs libfltk1.1 automatically. The swscale library is part of FFmpeg and may need to be built from source; but if you re happy to use your distro s packages of FFmpeg, then you can build Open Movie Editor without swscale support. The configure script complains about libswscale being missing, but the application still compiles. If you already have gavl and the other libraries required for building Open Movie Editor, then compilation of the Frei0r plug-ins should be straightforward. If you attempt to run the freshly compiled openmovieeditor binary on your computer for the first time, and the program complains about not being able to find a couple of shared libraries, this is easily fixed. Having been compiled from source on the same machine, libraries are often installed into /usr/local/lib by default, rather than the /usr/lib directory where binary packages typically install their libraries. A couple of symbolic links can solve the problem. For example, in a terminal, you can enter commands something like these: sudo ln -s /usr/local/lib/libgavl.so.0.0.0 /usr/lib/libgavl.so.0 sudo ln -s /usr/local/lib/libquicktime.so.0.0.0 /usr/lib/libquicktime.so.0 These commands place a link in the /usr/lib/ directory to the actual library in /usr/local/lib/, so the program can find it. After you take this step, Open Movie Editor should spring into life.
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Not many books have been written on video editing specifically with Free Software, although just as for audio, many general books are available. For detailed information about the main programs covered in this chapter, it s best to refer to the Avidemux documentation at www.avidemux.org/admWiki and the Open Movie Editor manual at www.openmovieeditor.org/documentation.html.
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Because most Free Software video-editing programs are still under heavy development, it s well worth checking out alternative projects that may suit your needs, including these: Kdenlive (GNU/Linux, Mac): A nonlinear video editor, similar in ambition to Open Movie Editor. You can download it from www.kdenlive.org or install it in Ubuntu using the Add/Remove Programs tool. LiVES (GNU/Linux, Mac): A little different from most video editors, in that it can also be used by video jockeys (VJs). You can download it from http://lives.sourceforge.net. LiVES isn t currently available in Ubuntu, although packages for Ubuntu are available on third-party sites.
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This final chapter brings together all the skills you ve acquired so far to put your creative projects on the Internet. Although you ve read about creating physical media printing, and burning CDs, for instance most of the skills involved can be applied directly to creating web content. Indeed, some Internet media is intended to be printed out or burned to disc by the recipient; only the means and location of production have changed.
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Distribution and Competition
It s no exaggeration to say that the Internet has offered more people the chance to distribute their creative work to the general public than ever before. Mostly, this phenomenon is due to the lower costs of digital rather than physical distribution. Another important reason follows from these lower, or even near-zero, costs. If there is little financial risk in offering a creative work for distribution, then it becomes possible for organizations to distribute many more individual projects than before. A direct financial return from any particular project becomes less important, as long as the hosting or enabling organization benefits overall. Arguably, the quality barrier is lowered in the process, although personally speaking, I don t accept this reasoning; plenty of lame books, records, and movies were made before the Internet was available to the public. I know I bought some of them! However, marketing or promoting that creative work still takes time, effort, and money. Perhaps it takes more work than ever, now that such a huge quantity and diverse range of published material is available. Taking the example of music, several web sites now offer large catalogs of music by independent artists, of which very few will ever gain a significant audience. This is because the web site operator barely has the resources to listen to all the new material uploaded, let alone actively promote it. In the long tail of the listener numbers graph, there are undoubtedly many fine artists who deserve wider attention but won t get it. These web sites usually rely on random visitors searching the huge catalog to find the worthwhile material and then promoting it to their friends. That model might have worked in the early days of web multimedia, due to the novelty of the format; but what happens when the ratio of creative musicians to interested listeners reaches 1:1 What if the number of would-be uploaders eventually outstrips the number of active downloaders on a particular site This is what I call the MySpace effect everyone can put their own music on the Internet, but no one is listening. In case you think this is criticism from the sidelines, cynicism, or nostalgia for the preInternet days when making your own record actually meant something, I ve been there I have music on MySpace and other web sites. (If you re curious, drop by www.myspace.com/ddjomp to hear an album project on which I played bass guitar. It was recorded with Ardour and mastered with Jamin, all on GNU/Linux.)
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