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The Synfig Studio Toolbox has two groups of icon buttons. The upper group contains file operations; the Undo and Redo buttons; and the button for Help, which is a browser link to the documentation pages on the www.synfig.org web site. The lower group of buttons activate the transformation and drawing tools. In the second row of this lower group are the shape-drawing tools; the first on the left is the Circle tool, which you can use in your bouncing ball example. When you select the tool, which has an icon of a circle with a gray gradient fill and a little shadow underneath, the Tool Options window pops up. With the Circle tool active, click anywhere in the empty canvas, which has a gray checkerboard pattern like the GIMP s canvas (see Figure 5-17). This tool has a white cross cursor to show the center of where the circle will go. Hold down the mouse button, and drag out the circle to a suitable size. The radius of the circle in pixels is displayed as you do this, as a guide. When you release the mouse button, the circle is filled with the current active foreground color (black, by default).
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Figure 5-17. The Circle tool is one of several preformatted shape tools. If you switch now to the tool directly above Circle in the Toolbox, which has an icon of a black arrowhead on a blue circle, the circle you just drew is surrounded by a square box and has a green dot in the center and a blue dot on the edge. This is the not-very-helpfully named Normal tool. Clicking and dragging the green dot moves the circle, and the same operation on the blue dot changes the size of the circle.
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In order to create movement, you have to first put Synfig into Animate Editing mode by clicking the green check-mark icon in the lower-right corner of the canvas window. The green check then turns into a red light icon (see Figure 5-18); when you mouse over this red light, an In Animate Editing Mode tooltip appears. Also, the canvas is outlined with a thin red line.
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Figure 5-18. The green check mark in the lower-right corner turns into a red light when Animate Editing mode is activated. Click in the gray timeline at the bottom of the main window; the timeline cursor moves, and the current time point is displayed in seconds and frames in a small box in the lower-left corner (see Figure 5-19).
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Figure 5-19. The circle has been moved to the bottom edge of the canvas at 12 frames half a second into the animation.
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Now, use the Normal tool to move the circle object to the place you want it to be at that point in time. If you then click in between those timeline points, your object moves to a space between the start position and the place where you just moved the circle (see Figure 5-20).
Figure 5-20. Without needing any manual intervention, Synfig Studio tweens the animation. At six frames into the action, the bouncing ball is drawn at a point midway between the top and bottom of the canvas. When you re happy with the way your timeline is shaping up, click the chevron button in the upperleft corner of the canvas window, and select File Preview. This action opens a dialog in which you can select the zoom factor and frame rate of animation playback. The reason for this is that shrinking the preview or dropping the frame rate means the animation can be rendered more quickly (see Figure 521). This may be an advantage when the drawing gets complex and the number of frames starts to mount up. You can also specify one part of the animation to preview, using frame or second values in the Begin Time and End Time fields of this dialog.
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