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Figure 6-20. The Material tab (or separate panel, as shown here) contains sliders for setting object color according to either RGB or HSV values. Note that the Texture panel, labeled with a T, has been minimized and dragged to the left for now. To add a texture to an object, move your mouse to the Texture panel (or tab), which is at far right by default, and click the Add New button. Above the panels, a second group of buttons become visible, to the right of the buttons that were there originally. In this second group, the third button from the left has an icon that looks a little like leopard-print fabric. This is the Texture button (keyboard shortcut F6). When you click this button or press its shortcut, the panels change to show a different Preview window, which is black to start with your colored sphere disappears. That s because this preview is just for the texture that s being selected, rather than the original material. On the Texture panel or tab is a Texture Type drop-down menu, from which you can select a variety of ready-made texture patterns including Wood, Marble, and Clouds. As you perform this selection, another panel opens to display the properties of the texture you choose (see Figure 6-21).
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Figure 6-21. Blender includes a number of ready-made patterns and textures that can be used on your 3D model. Here, the Wood texture has been set in the Texture Type drop-down menu. Switch back to Material mode by clicking the small red sphere icon to the immediate left of the leopard print Texture button (keyboard shortcut F5). The Preview window updates to show your original material decorated with the texture you selected (see Figure 6-22).
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Figure 6-22. Switch back to Material mode to see how the texture looks when applied to your object. If you don t like the second color that Blender sets for the texture, you can change it by clicking the Map To tab that appears when the program is in Material mode. The Map To tab contains horizontal sliders for RGB colors and also lets you set the texture-blending mode somewhat like the layer modes in the GIMP. The default texture-blending setting is Mix, but other settings available include Lighten, Darken, Difference, and Multiply (see Figure 6-23).
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Figure 6-23. Adjust the RGB sliders and blending mode on the Map To tab to set the color of the texture. Don t worry if the cylinder object you selected in the Blender workspace doesn t yet display the same color or texture as in the Preview window. The objects in the workspace aren t yet fully rendered, or finalized. (You look at final rendering later in this chapter.) For a sneaky look at how your 3D model will turn out, select View Render Preview from Blender s lower toolbar. This command opens a small, resizable window that renders just the part of the model you re working on, saving time compared to a full render (see Figure 6-24). The more complicated your model is, the longer a full render takes but the simple models featured in this chapter won t take more than a couple of seconds to produce.
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Figure 6-24. The Render Preview feature gives you a quick look at a detail of the model you re working on.
Using Edit Mode
Although the cubes and cylinders you ve been reading about are useful as starting points for your 3D model, objects in Blender aren t restricted to simple geometric shapes. To make manual tweaks to the vertices of an object, you need to switch from Blender s default Object mode to Edit mode. To do so, use the pop-up menu on Blender s lower toolbar, to the immediate right of the View, Select, and Object menus. Alternatively, press the Tab key to toggle between Object and Edit mode. Deselect the object you created by pressing the A key, and then switch to Edit mode. Your object changes into a series of lines indicating its vertices, with pink dots showing the control points (see Figure 6-25).
Figure 6-25. Before individual objects can be modified, you need to switch Blender into Edit mode by pressing the Tab key.
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