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CHAPTER 2
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Building Windows Phone 7 Applications
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This chapter will prepare you with everything you will need to get started with Windows Phone 7 development. You will learn about the Windows Phone emulator, Visual Studio 2010, and Microsoft Expression Blend 4. You will also learn to use these tools to create your first Windows Phone application. Before you can write your first application, you first need to download and install the tools. In the next section, we ll show you how.
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Preparing Your Development Machine
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At the time of writing this book, Windows Phone 7 developer tool beta version 1.0 was used. The latest Windows Phone developer tool can be downloaded from http://developer.windowsphone.com/windowsphone-7/. The Windows Phone developer beta tools (vm_web.exe) will install the following: Any commercial version of Visual Studio 2010 or free version of Visual Studio 2010 Express for Windows Phone: Programmer s development IDE. Windows Phone emulator: Used to run and test the Windows Phone application. Silverlight for Windows Phone: Silverlight Framework for Windows Phone based on Silverlight 3 technology. See 1 for the subtle difference between Silverlight 3 and Windows Phone Silverlight framework. Microsoft Expression Blend for Windows Phone: Can be used to design user interfaces. XNA Game Studio 4: Tools for developing games.
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Once you have installed Windows Phone developer beta tools, you can start to build your first Windows Phone application in the next section.
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Building Your First Windows Phone 7 Application
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In this section, you ll build a simple HelloWorld application using Silverlight framework. Creating the application will provide you with an opportunity to use Visual Studio 2010 Express for Windows Phone, the Windows Phone 7 Emulator, and some Windows Phone Silverlight controls. Also later in this chapter, you will learn to use Blend to design Silverlight controls. The final application is displayed in
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CHAPTER 2 BUILDING WINDOWS PHONE 7 APPLICATIONS
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Figure 2 19 at the end of this chapter. A click of its OK button will display the words Hello World in a text box. But before you can get started, you must first create a Visual Studio 2010 project.
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Creating a Windows Phone Project
To get started, you first fire up Visual Studio Express 2010 and create a project. 1. To launch Visual Studio 2010 Express, select Windows Start All Programs Microsoft Visual Studio 2010 Express Microsoft Visual Studio 2010 Express for Windows Phone. Create a new project by selecting File New Project on the Visual Studio menu, as shown in Figure 2 1.
Figure 2 1. Creating a new project 3. From among the three C# templates that Visual Studio displays on its New Project dialog page, select the Windows Phone Application Visual C# template, as shown in Figure 2 2.
CHAPTER 2 BUILDING WINDOWS PHONE 7 APPLICATIONS
Note There are three different Windows Phone Visual Studio project templates. The Windows Phone Application template is a template for one-page applications. The Windows Phone List Application template uses ListBox control and page navigation framework to create applications with multiple pages. The Windows Phone Class Library template can be used to create a class library that can be referenced by other Windows Phone projects.
For the purposes of this exercise, change the Name of the new project to HelloWorld, by changing the text in the Name box, as shown in Figure 2 2. Also you can change the location where the project will be saved by changing the path in the Location box.
Figure 2 2. Creating a new Silverlight Windows Phone application 5. Finally, select OK on the New Project dialog, and Visual Studio 2010 will build your project, whose elements are displayed in Figure 2 3.
CHAPTER 2 BUILDING WINDOWS PHONE 7 APPLICATIONS
Figure 2 3. HelloWorld Silverlight Windows Phone project By default two TextBlock controls will be placed in Windows Phone, and you can see this in design view on the far left in Figure 2 3. With a phone project ready to roll, it s time to bring the application to life by adding some functionality and creating a user interface. We ll start with the interface, adding some controls to its blank design surface for users to press and in which the application can display text.
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