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CHAPTER 15 MEDIA
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Once you ve loaded the XAML code, you should see the layout shown in Figure 15 7. Now it s time to wire up the events to animate the robot and play the sound effect in the next section.
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Figure 15 7. RobotSoundDemo in design view
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Coding the Application
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In Solution Explorer, open MainPage.xaml.cs and replace the code there with the following code C# code blocks.
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Specifying the Namespaces
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There are no special namespaces that you are defining here. using System.Windows; using Microsoft.Phone.Controls;
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CHAPTER 15 MEDIA
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namespace RobotSoundDemo { public partial class MainPage : PhoneApplicationPage { public MainPage() { InitializeComponent(); }
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Adding an Event to Handle Play Button Click
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When the Play button is clicked, the MoveRobot animation will be played, and, at the same time, the sound effect of the robot moving will also be played. private void btnPlay_Click(object sender, RoutedEventArgs e) { MoveRobot.Begin(); robotSound.Stop(); robotSound.Play(); } } }
Testing the Finished Application
To test the finished application, press F5. The result should resemble the screenshot shown in Figure 15 4. Test your work by clicking the play button, which should cause the robot to fly to the bottom righthand corner of the screen, making a swoosh sound as it goes. When the robot reaches the bottom, watch for it to bounce several times.
Summary
In this chapter, you learned how to stream media content from the Web or from the resource of the application and then learned to play video and audio using MediaElement and MediaPlayerLauncher. You also learned to apply basic sound effects to an animation using MediaElement. In 16, you will learn to interact with the Windows Phone s photo application, which will allow you to create your own version of a photo altering application, or interact with the phone s camera to capture an image and manipulate the captured image.
C H A P T E R 16
Working with the Camera and Photos
Today, consumers assume that any cell phone they purchase will be able to take photos, and that the quality of photos taken will come close to the quality of photos taken with any entry-level digital camera. Furthermore, the latest mobile devices, and especially the Windows Phone 7 device, allow for the integration of their photo capabilities with the various applications that run on them. For instance, taking a picture with the phone, adding a caption to it, and immediately uploading it to a social media web site are common capabilities of all smartphone platforms today. In this chapter, you will learn how the Windows Phone 7 platform implements yet another level of integrated user experience when it comes to the picture-taking capabilities of the phone and your application. You will learn how to build an application that takes photos, saves them, lets the user open them, and then sends them to Twitpic, a remote cloud service where they can be embedded in Twitter messages. A lot of the code you will write in this chapter will have to be physically deployed and debugged on a real Windows Phone 7 device after all, it is not possible to take a real picture with the emulator or test many features of the pictures application (it is, however, possible to take a dummy picture of a small square moving around the emulator perimeter, which proves extremely useful for testing). We highly recommend that before you proceed with this chapter, you get your hands on an actual Windows Phone 7 device. You should also install the necessary Zune software that allows debugging on that device, and connect the device to your development machine (for more information on using Zune software to debug a photo application using a physical device, see 4).
Introducing Windows Phone 7 Photo Features
Before we delve into developing a Windows Phone 7 application that snaps photos and manipulates them, it s important to understand the model for working with photos on this device. As explained in greater detail in 19 (on security in Windows Phone 7), each application deployed to the device runs in its own sandbox, or execution environment. This execution sandbox prevents third-party applications from directly accessing common data stores on the phone, such as photos or contact lists, and prevents them from directly invoking the applications that ship with a Windows Phone device, such as the camera or a messaging application. So how can you build an application that can take pictures, manipulate them, and save them to the phone The answer is through launchers and choosers as shown in Table 16 1 and 16 2.
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