c# print barcode Using the Xbox 360 Gamepad in Font

Generation Data Matrix in Font Using the Xbox 360 Gamepad

Using the Xbox 360 Gamepad
ECC200 Printer In None
Using Barcode generation for Font Control to generate, create Data Matrix 2d barcode image in Font applications.
www.OnBarcode.com
Barcode Printer In None
Using Barcode printer for Font Control to generate, create Barcode image in Font applications.
www.OnBarcode.com
When you create a new XNA Windows Game project type, the Update method of the Game1 class already includes code for dealing with user input:
Painting Barcode In None
Using Barcode generation for Font Control to generate, create Barcode image in Font applications.
www.OnBarcode.com
Code 39 Extended Generation In None
Using Barcode drawer for Font Control to generate, create USS Code 39 image in Font applications.
www.OnBarcode.com
// Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit();
UCC - 12 Creation In None
Using Barcode generation for Font Control to generate, create GTIN - 128 image in Font applications.
www.OnBarcode.com
QR Code 2d Barcode Generator In None
Using Barcode encoder for Font Control to generate, create QR Code image in Font applications.
www.OnBarcode.com
This code presents the GamePad class: the basic entry point to get user input from the Xbox 360 gamepad. If you explore the GamePad properties and methods using Visual C# Express IntelliSense, you ll easily understand how to use the GetState method to get the current state of buttons (Buttons structure), the thumbsticks (ThumbSticks structure), Directional Pad (DPad structure), and the controller triggers (Triggers structure). There is also a property to inform you if the gamepad is connected (IsConnected).
Data Matrix 2d Barcode Creator In None
Using Barcode encoder for Font Control to generate, create Data Matrix image in Font applications.
www.OnBarcode.com
Make European Article Number 8 In None
Using Barcode generator for Font Control to generate, create GTIN - 8 image in Font applications.
www.OnBarcode.com
CHAPTER 2 s 2-D GRAPHICS, AUDIO, AND INPUT BASICS
Paint ECC200 In Visual C#.NET
Using Barcode maker for Visual Studio .NET Control to generate, create Data Matrix 2d barcode image in .NET framework applications.
www.OnBarcode.com
Generating ECC200 In Java
Using Barcode generation for BIRT reports Control to generate, create Data Matrix image in Eclipse BIRT applications.
www.OnBarcode.com
Another interesting detail worth mentioning is that you can vibrate the gamepad by calling the SetVibration method of the GamePad class. Let s see how you can use this information to improve your example. To make the second sprite move according to the gamepad, all you need to do is include two new code lines in the Update method of the Game1 class:
DataMatrix Creation In .NET Framework
Using Barcode printer for Reporting Service Control to generate, create Data Matrix 2d barcode image in Reporting Service applications.
www.OnBarcode.com
Code 128C Maker In VS .NET
Using Barcode maker for ASP.NET Control to generate, create ANSI/AIM Code 128 image in ASP.NET applications.
www.OnBarcode.com
// Change the sprite 2 position using the left thumbstick mySprite2.position.X += GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.X; mySprite2.position.Y -= GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.Y;
Generating Barcode In Java
Using Barcode creation for Android Control to generate, create Barcode image in Android applications.
www.OnBarcode.com
Encoding Data Matrix In None
Using Barcode creator for Online Control to generate, create Data Matrix image in Online applications.
www.OnBarcode.com
Check the operations you re doing in the previous code: you re adding the X property of the left thumbstick to the X position of the sprite, and subtracting the Y property to the corresponding sprite position. If you think it s weird, look back at the section 2-D and Screen Coordinate Systems in this chapter: the X position increments from left to right, and the Y position increments from top to bottom of the screen. The X and Y properties of the thumbsticks range from 1 to 1, according to how much the thumbstick is pushed to the right or the bottom (positive values) or left and up (negative values). To make the gamepad vibrate when sprite1 collides with sprite2 is just as easy: simply change the collision detection code in the Update method of the Game1 class to reflect the next code fragment:
UPCA Generator In Java
Using Barcode drawer for Android Control to generate, create UPC A image in Android applications.
www.OnBarcode.com
Barcode Drawer In Java
Using Barcode encoder for Eclipse BIRT Control to generate, create Barcode image in Eclipse BIRT applications.
www.OnBarcode.com
if (mySprite1.Collides(mySprite2)) { mySprite1.velocity *= -1; GamePad.SetVibration(PlayerIndex.One, 1.0f, 1.0f); } else GamePad.SetVibration(PlayerIndex.One, 0f, 0f);
Drawing QR Code In C#
Using Barcode drawer for Visual Studio .NET Control to generate, create QR Code 2d barcode image in VS .NET applications.
www.OnBarcode.com
Recognizing Code 128A In None
Using Barcode scanner for Software Control to read, scan read, scan image in Software applications.
www.OnBarcode.com
Run the program now and move the sprite with the gamepad. When the sprites overlap, the gamepad vibrates.
Drawing Data Matrix ECC200 In .NET Framework
Using Barcode encoder for ASP.NET Control to generate, create ECC200 image in ASP.NET applications.
www.OnBarcode.com
Recognize UPCA In Java
Using Barcode recognizer for Java Control to read, scan read, scan image in Java applications.
www.OnBarcode.com
s The second and third arguments of the SetVibration method range from 0 to 1, and define the Tip
speed for the left (low frequency) and right (high frequency) motors. You can include code in your program to generate different types of vibrations depending on the game conditions for example, if the game collision is on the left or on the right of the player character.
CHAPTER 2 s 2-D GRAPHICS, AUDIO, AND INPUT BASICS
Using the Keyboard
If, instead of the gamepad, you want to use the keyboard to control the sprite position, you can use KeyBoard.GetState to get the current state of any key:
KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Up)) mySprite2.position.Y -= 1; if (keyboardState.IsKeyDown(Keys.Down)) mySprite2.position.Y += 1; if (keyboardState.IsKeyDown(Keys.Left)) mySprite2.position.X -= 1; if (keyboardState.IsKeyDown(Keys.Right)) mySprite2.position.X += 1;
Using the Mouse
If, on the other hand, you want to use the mouse to control the sprite, you could use Mouse.GetState to get the current position of the mouse, and include code to make the sprite head to the current mouse position with the following code:
if (mySprite2.position.X mySprite2.position.X if (mySprite2.position.X mySprite2.position.X if (mySprite2.position.Y mySprite2.position.Y if (mySprite2.position.Y mySprite2.position.Y < Mouse.GetState().X) += 1; > Mouse.GetState().X) -= 1; < Mouse.GetState().Y) += 1; > Mouse.GetState().Y) -= 1;
Game Audio
In this section you ll improve your example by including background sound and a bouncing sound effect, thus exploring basic audio concepts in XNA. XNA deals with sound using the same structure it uses to manage graphics: the Content Pipeline. To XNA, sound is just another type of game content. But there is a difference, in fact: although you can directly add graphics content in a XNA game project, the sound content to be added must be in a specific file format, generated by the Microsoft Cross-Platform Audio Creation Tool, known as XACT.
Copyright © OnBarcode.com . All rights reserved.