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create barcode c#.net s GAME PLANNING AND PROGRAMMING BASICS in Font
CHAPTER 1 s GAME PLANNING AND PROGRAMMING BASICS Drawing Data Matrix In None Using Barcode maker for Font Control to generate, create Data Matrix 2d barcode image in Font applications. www.OnBarcode.comPainting Barcode In None Using Barcode creator for Font Control to generate, create Barcode image in Font applications. www.OnBarcode.comThe Content Pipeline streamlines the processing of all game content so you can deal with it easily. It comprises a number of steps, which include importers to read the content and generate a well-known format, a processor that reads this format, a content compiler that generates the ready-to-use content, and finally the content manager. Figure 1-3 presents a high-level view of the Content Pipeline. Paint Barcode In None Using Barcode encoder for Font Control to generate, create Barcode image in Font applications. www.OnBarcode.comPDF 417 Encoder In None Using Barcode maker for Font Control to generate, create PDF417 image in Font applications. www.OnBarcode.comFigure 1-3. The XNA Content Pipeline
Draw QR Code ISO/IEC18004 In None Using Barcode creator for Font Control to generate, create QR-Code image in Font applications. www.OnBarcode.comUPC - 13 Generation In None Using Barcode creator for Font Control to generate, create EAN13 image in Font applications. www.OnBarcode.comOne interesting thing about the Content Pipeline is that it is based on content you effectively include in your C# project. That means that when the project is built, the content is transformed into a recogizable format and moved to a known directory, so the program will always know where to find the content and how to read it. When including content in your XNA program, you use one of the content importers provided as part of the framework. These importers normalize the content data, putting it in a format that can be easily processed later. The importers support the following file formats: 3-D file formats: X (used by DirectX), FBX (transport file format, originally created by Autodesk and supported by most commercial and many freeware tools). Material file formats: FX (effect files, which can be used to describe 3-D model rendering details or add effects to the 3-D scene). 2-D file formats: BMP, DDS, DIB, HDR, JPG, PFM, PNG, PPM, and TGA (the most commonly used image file formats). Font description: SPRITEFONT (XML files used by XNA, which describe how to generate a texture map from a specific font type size. The game then uses the images on the texture map to write text onscreen). Audio file formats: .XAP (generated by the XACT tool, which imports most of the audio file formats). After the importers process the content, the processors will read this content and generate an object the game can handle at runtime. Make Code 3 Of 9 In None Using Barcode generator for Font Control to generate, create Code-39 image in Font applications. www.OnBarcode.comRoyal Mail Barcode Printer In None Using Barcode generator for Font Control to generate, create RM4SCC image in Font applications. www.OnBarcode.comCHAPTER 1 s GAME PLANNING AND PROGRAMMING BASICS
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Code 128 Code Set A Creation In VS .NET Using Barcode printer for .NET Control to generate, create ANSI/AIM Code 128 image in VS .NET applications. www.OnBarcode.comGS1-128 Recognizer In Visual C# Using Barcode reader for .NET Control to read, scan read, scan image in Visual Studio .NET applications. www.OnBarcode.comLooking back at the game logic pseudocode, you can see that before entering the game loop you have to do the needed initialization and load the game resources. Besides the class constructor, seen in the previous sections, in XNA such initialization is done in the Initialize and LoadContent methods. For now, all you need to know is why there are two initialization routines; in later chapters you ll see details and examples for each of these methods. The Initialize method is called once when you execute the Run method (described in the beginning of this section), just before the game loop starts. This is the right place to include any nongraphical initialization routines, such as preparing the audio content. This method also includes a call to its base method, which iterates through a GameComponents collection and calls the Initialize method for each of them. That means that you can create game components that the Game class will also call, when you re creating more sophisticated games. But don t worry about this detail right now: we ll get back to it when creating our games. The graphics are loaded in a separate method because sometimes the game needs to reload the graphics. The graphics are loaded according to the current device settings to provide maximum performance. So, when these settings change (such as when you change the game resolution or when you go from windowed to full screen mode), you need to reload the graphics. The LoadContent method is called every time the game needs to load or reload the graphics. Barcode Encoder In Objective-C Using Barcode drawer for iPhone Control to generate, create Barcode image in iPhone applications. www.OnBarcode.comQR Code Printer In C# Using Barcode generation for VS .NET Control to generate, create QR Code image in .NET applications. www.OnBarcode.comRecognizing PDF 417 In Visual Basic .NET Using Barcode recognizer for .NET framework Control to read, scan read, scan image in Visual Studio .NET applications. www.OnBarcode.comQR-Code Creation In Java Using Barcode encoder for Android Control to generate, create QR-Code image in Android applications. www.OnBarcode.comDecode Code 128 Code Set C In .NET Framework Using Barcode decoder for .NET framework Control to read, scan read, scan image in .NET framework applications. www.OnBarcode.comGenerating GS1-128 In Objective-C Using Barcode maker for iPad Control to generate, create UCC.EAN - 128 image in iPad applications. www.OnBarcode.com |
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