c# generate 2d barcode Common Gaming Terms in Font

Generator PDF-417 2d barcode in Font Common Gaming Terms

Common Gaming Terms
PDF 417 Encoder In None
Using Barcode generator for Font Control to generate, create PDF417 image in Font applications.
www.OnBarcode.com
Code 128 Encoder In None
Using Barcode generation for Font Control to generate, create Code 128 Code Set A image in Font applications.
www.OnBarcode.com
Many terms used in game programming jargon describe specific uses of graphics in a game. The following are some of the most common ones: Sprite: A sprite is a 2D image that can be manipulated independently from the rest of a game scene. This term is used often to describe the image displayed or the class used by the game to display the image (which includes properties such as velocity, position, width, height, and so on). Because the computer always draws the 2D image as a rectangle, a sprite usually encompasses transparent areas so it provides the illusion of a nonrectangular drawing. The term animated sprite refers to a sprite whose images change at predetermined time intervals, to generate the illusion of movement (such as a walking man or a spinning wheel). Textures: A texture refers to a 2D image loaded in a 3D model, which can be seen from any point of view, depending on the position of the model and the position of the camera used to render the scene. You can use textures to help create the illusion of a highly detailed model, when a detailed image is mapped over a simple 3D model.
UPC-A Printer In None
Using Barcode printer for Font Control to generate, create GS1 - 12 image in Font applications.
www.OnBarcode.com
Barcode Drawer In None
Using Barcode drawer for Font Control to generate, create Barcode image in Font applications.
www.OnBarcode.com
CH APT ER 2 2D GRA PH I CS , AUD I O, AND I NPUT BAS IC S
Data Matrix 2d Barcode Encoder In None
Using Barcode encoder for Font Control to generate, create Data Matrix ECC200 image in Font applications.
www.OnBarcode.com
Drawing EAN 13 In None
Using Barcode generation for Font Control to generate, create GTIN - 13 image in Font applications.
www.OnBarcode.com
Billboard: In the 3D world, a billboard is a texture that is mapped to a special plane that is always perpendicular to the camera axis. Using 3D-like images in billboarding is an effective technique for creating game components such as a tree, a road sign, or a torch in the wall without the need to create highly detailed models. This allows more detailed scenes with the same rendering processing power.
PDF-417 2d Barcode Printer In None
Using Barcode printer for Font Control to generate, create PDF 417 image in Font applications.
www.OnBarcode.com
Draw USD - 8 In None
Using Barcode creation for Font Control to generate, create USD8 image in Font applications.
www.OnBarcode.com
Tip The Billboards sample provided at the XNA Creators Club web site (http://creators.xna.com/
Reading PDF-417 2d Barcode In None
Using Barcode scanner for Software Control to read, scan read, scan image in Software applications.
www.OnBarcode.com
Drawing PDF417 In Java
Using Barcode drawer for Java Control to generate, create PDF-417 2d barcode image in Java applications.
www.OnBarcode.com
en-US/sample/billboard) demonstrates how the billboarding technique can be used effectively.
Code39 Generation In .NET
Using Barcode creation for Reporting Service Control to generate, create ANSI/AIM Code 39 image in Reporting Service applications.
www.OnBarcode.com
Denso QR Bar Code Generator In Java
Using Barcode creation for Java Control to generate, create Denso QR Bar Code image in Java applications.
www.OnBarcode.com
Background: A 2D game scene is usually composed of a background image with many sprites displayed over it. When this background is a moving image, you have a scrolling background, which is the main characteristic in games called scrollers. It s also worth mentioning parallax scrolling, a special scrolling technique in which the 2D game has more than one scrolling background with different scrolling speeds, which provides the illusion of a 3D environment. For example, while the player character moves to the left, trees and bushes behind it move at the player s speed, mountains far away from the character move slowly, and clouds in the sky move very slowly.
Paint Barcode In Visual Studio .NET
Using Barcode creation for ASP.NET Control to generate, create Barcode image in ASP.NET applications.
www.OnBarcode.com
Code 128 Code Set C Creation In .NET Framework
Using Barcode generator for ASP.NET Control to generate, create Code 128 Code Set A image in ASP.NET applications.
www.OnBarcode.com
Tip The Microsoft Developer Network (MSDN) site has a nice example of how to improve the Platformer
Data Matrix ECC200 Maker In None
Using Barcode maker for Online Control to generate, create Data Matrix ECC200 image in Online applications.
www.OnBarcode.com
PDF417 Maker In None
Using Barcode maker for Microsoft Excel Control to generate, create PDF 417 image in Microsoft Excel applications.
www.OnBarcode.com
Starter Kit (which comes as a new game project type when you install XNA 3.0) by including levels with parallax scrolling. You can find this example at http://msdn.microsoft.com/en-us/library/ dd254919.aspx.
UPC Code Creation In None
Using Barcode maker for Software Control to generate, create UPC-A image in Software applications.
www.OnBarcode.com
GS1 DataBar Expanded Printer In Java
Using Barcode creator for Java Control to generate, create GS1 DataBar Stacked image in Java applications.
www.OnBarcode.com
Tiles: These are small images used as tiles to compose a bigger image, usually a level background. For example, platform games typically use tiles to create different platform levels based on the same basic images. The term tiled map is often used to describe game levels created with tiles, and sometimes to describe files with the information needed to create such levels based on tiles. A classic example of the use of tiles is for building a terrain. Role-playing games (RPGs) usually provide a level editor application that lets you build the levels by picking different tiles from the application and joining them together. In the next sections, you ll create a simple XNA program to demonstrate the concepts of drawing sprites, moving them on the screen, and handling sprite collisions with other sprites and with the game window border. However, before you start coding, let s take a quick look at the 2D coordinate systems and screen coordinates.
Barcode Creation In None
Using Barcode creator for Office Excel Control to generate, create Barcode image in Office Excel applications.
www.OnBarcode.com
GS1 - 13 Printer In Java
Using Barcode encoder for Java Control to generate, create EAN 13 image in Java applications.
www.OnBarcode.com
2D and Screen Coordinate Systems
While it s not our goal to cover all math concepts involved in creating 2D games, if you understand the basic ideas introduced in this chapter, you ll be able to build on this knowledge when creating your own 2D games and easily comprehend other related concepts.
Copyright © OnBarcode.com . All rights reserved.