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Using Expression Blend to Create Animations
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Although you can use Visual Studio 2008 to create your animations in Silverlight, Visual Studio does not include designer tools to assist you. If you are going to build animations programmatically, Visual Studio is the way to go. But if you are creating your animations in design mode, Expression Blend 2 has the tools that allow you to do this easily.
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Viewing a Storyboard in the Expression Blend Timeline
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The primary asset within Expression Blend for animations is the Objects and Timeline panel. Up to this point, we have focused on the object side of the Objects and Timeline panel. With animations, it is all about the timeline. With a storyboard selected, the timeline appears as shown in Figure 10-5.
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CHAPTER 10 TRANSFORMATIONS AND ANIMATION
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Figure 10-5. Expression Blend s timeline for a storyboard
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The timeline in Figure 10-5 is actually the implemented timeline for the storyboard shown earlier in Figure 10-2. The three objects in the storyboard are listed in the Objects and Timeline panel. To the right of each of these objects, you see the timeline with just over 10 seconds showing horizontally. At time 0, there are three keyframes added, indicating that some animation action is taking place at that time. Then, at 4 seconds into the timeline, you see two keyframes providing the end point of the circle and smaller rectangle s movement from left to right. At 8 seconds through the timeline, there are two final keyframes: one providing an end point for the smaller rectangle turning into a square and one changing the larger rectangle to black. To better understand how Expression Blend can help you build your animations, let s run through an exercise.
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Try It Out: Creating an Animation with Expression Blend
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In this exercise, you ll create the classic bouncing ball animation using Expression Blend. You ll create an animation that will make a red ball drop and bounce on a black rectangle until it comes to rest. You ll start off with a very simple animation, and then add to it to make it progressively more realistic.
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1. Create a new Silverlight application in Expression Blend 2 named Ch10_BlendAnimations. 2. Add an Ellipse control with red fill and a black border near the top center of the grid. Next, add a Rectangle control to the very bottom of the grid, and have it stretch
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all the way from left to right. Set the fill color and border color to black. Your application should appear similar to Figure 10-6.
CHAPTER 10 TRANSFORMATIONS AND ANIMATION
Figure 10-6. Initial application layout
3. The first step in creating an animation is to create a new storyboard. On the Objects
and Timeline panel, click the button with the plus sign, to the right of the text (No Storyboard open), as shown in Figure 10-7. This opens the Create Storyboard Resource dialog box.
Figure 10-7. Click the plus button to create a new storyboard.
4. In the Create Storyboard Resource dialog box, enter BounceBall in the Name (Key)
text box, as shown in Figure 10-8. This will be the name of your storyboard.
CHAPTER 10 TRANSFORMATIONS AND ANIMATION
Figure 10-8. Name your storyboard in the Create Storyboard Resource dialog box.
5. When the storyboard is created, the timeline will be visible on the right side of the
Objects and Timeline panel. To better see this, switch to the Animation workspace in Expression Blend by selecting Window Active Workspace Animation Workspace. Your workspace should now look similar to Figure 10-9.
Figure 10-9. The Animation workspace in Expression Blend
Your animation will have many keyframes, as the ball will be moving up and down as it bounces on the rectangle. To simplify things, every change of direction will cause the need for a new keyframe. For your first keyframe, you will simply take the ball and drop it onto the top of the rectangle. To do this, you need to add a new keyframe and move the ball to its new position on the grid.
CHAPTER 10 TRANSFORMATIONS AND ANIMATION
6. Make sure the artboard is surrounded in a red border with Timeline recording is on in the upper-right corner. If this is not the case, make certain that BounceBall
is selected for the storyboard in the Object and Timeline panel, and you can click the red circle in the top-left corner to toggle between recording and not recording.
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