Manifest Metadata Tables in .NET framework

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Manifest Metadata Tables
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Contains a single entry if this module identifies an assembly . The entry includes the assembly s name (without path and extension), version (major, minor, build, and revision), culture, flags, hash algorithm, and the publisher s public key (which can be null) . Contains one entry for each PE and resource file that is part of the assembly (except the file containing the manifest since it appears as the single entry in the AssemblyDef table) . The entry includes the file s name and extension (without path), hash value, and flags . If this assembly consists only of its own file, the FileDef table has no entries . Contains one entry for each resource that is part of the assembly . The entry includes the resource s name, flags (public if visible outside the assembly and private otherwise), and an index into the FileDef table indicating the file that contains the resource file or stream . If the resource isn t a stand-alone file (such as .jpg or a .gif), the resource is a stream contained within a PE file . For an embedded resource, the entry also includes an offset indicating the start of the resource stream within the PE file . Contains one entry for each public type exported from all of the assembly s PE modules . The entry includes the type s name, an index into the FileDef table (indicating which of this assembly s files implements the type), and an index into the TypeDef table . Note: To save file space, types exported from the file containing the manifest are not repeated in this table because the type information is available using the metadata s TypeDef table .
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Manifest Metadata Table Name
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The existence of a manifest provides a level of indirection between consumers of the assembly and the partitioning details of the assembly and makes assemblies self-describing . Also, note that the file containing the manifest has metadata information that indicates which files are part of the assembly, but the individual files themselves do not have metadata information that specifies that they are part of the assembly . Note The assembly file that contains the manifest also has an AssemblyRef table in it . This table
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contains an entry for all of the assemblies referenced by all of the assembly s files . This allows tools to open an assembly s manifest and see its set of referenced assemblies without having to open the assembly s other files . Again, the entries in the AssemblyRef table exist to make an assembly self-describing .
The C# compiler produces an assembly when you specify any of the following command-line switches: /t[arget]:exe, /t[arget]:winexe, or /t[arget]:library . All of these switches cause the compiler to generate a single PE file that contains the manifest metadata tables . The resulting file is either a CUI executable, a GUI executable, or a DLL, respectively . In addition to these switches, the C# compiler supports the /t[arget]:module switch . This switch tells the compiler to produce a PE file that doesn t contain the manifest metadata tables . The PE file produced is always a DLL PE file, and this file must be added to an assembly before the CLR can access any types within it . When you use the /t:module switch, the C# compiler, by default, names the output file with an extension of .netmodule . Important Unfortunately, the Microsoft Visual Studio integrated development environment
(IDE) doesn t natively support the ability for you to create multifile assemblies . If you want to create multifile assemblies, you must resort to using command-line tools .
There are many ways to add a module to an assembly . If you re using the C# compiler to build a PE file with a manifest, you can use the /addmodule switch . To understand how to build a multifile assembly, let s assume that we have two source code files:
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