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<intervalTrigger seconds="30" buildCondition="ForceBuild"/>
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This causes CCNet to cycle this project every 30 seconds and build every time regardless of any changes in the repository. Let s consider a more complicated scenario. In chapter 1, you created a small financial calculator; and in chapter 3, you introduced a build script to integrate it. One section of the calculator is a shared library that contains the mathematical part. It s used in UI projects: Windows and web clients. The shared project is placed in a separate Visual Studio solution and can be referenced from various other projects. What if you want to build projects that are referencing this shared library, and something changes inside it You can use another type of trigger: a project trigger, as shown in the following listing. Listing 4.2 Triggering one build with another project build
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<project name="WindowsCalculator"> <workingDirectory>c:\CI\WindowsCalculator\</workingDirectory> <artifactDirectory>c:\CI\WindowsCalculator.Artifacts</artifactDirectory> <webURL>http://localhost/ccnet</webURL> <triggers> <intervalTrigger initialSeconds="0" /> <projectTrigger project="Framework"> <triggerStatus>Success</triggerStatus> </projectTrigger> </triggers> <sourcecontrol type="svn"> <trunkUrl>https://HYMIE:81/svn/WinCalculator/trunk</trunkUrl> <executable>C:\Program Files\Svn\bin\svn.exe</executable> <username>marcin</username> <password>password</password> </sourcecontrol> <tasks> <msbuild> <executable> C:\Windows\Microsoft.NET\Framework\
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Project dependency trigger
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v4.0.20506\MSBuild.exe</executable> <projectFile>build.proj</projectFile> <buildArgs>/p:Configuration=Release /verbosity:minimal</buildArgs> <logger>
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Continuous integration w ith CruiseControl.N ET
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C:\Program Files\CruiseControl.NET\server
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\ThoughtWorks.CruiseControl.MSBuild.dll </logger> </msbuild> </tasks> </project>
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You define the WindowsCalculator project in a fashion similar to the Framework project, but you extend the trigger repository. You re performing an ordinary CI build every 30 seconds and also checking whether a dependent project has completed its build B. If so, you fire the build for WindowsCalculator as well. Think of distributing your projects onto more machines. CCNet lets you distribute projects indirectly. This means you don t have one centralized server that is managing build processes; you can couple several CCNet instances (we ll discuss this more in chapter 12). For example, if the Framework project is built on a separate machine, you can provide the additional attribute serverUri to the project trigger like this:
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<projectTrigger serverUri="tcp://server:21234/CruiseManager.rem" project="Core"> <triggerStatus>Success</triggerStatus> <innerTrigger type="intervalTrigger" seconds="30"/> </projectTrigger>
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This way, one CCNet instance will ask another instance about the Framework build. In addition, the innerTrigger element lets you define how often it happens. In this case, it will poll the changes from other CCNet servers every 30 seconds rather than the default 5 seconds, which may be too often for a distributed scenario. What if you have a long-running build that you want to perform once a day, possibly at night For example, you may need to generate documentation from your source code. This takes a lot of time, and it isn t necessary to generate the documentation whenever the source code changes. You can use the schedule trigger to accomplish this. Let s define it:
<scheduleTrigger time="03:00" buildCondition="ForceBuild" />
In this case, the build will fire every night at 3:00 a.m. You can limit the trigger further. Let s say you want this build to run once a week, at night, on Sunday. Here you go:
<scheduleTrigger time="03:00" buildCondition="ForceBuild"> <weekDays> <weekDay>Sunday</weekDay> </weekDays> </scheduleTrigger>
Using triggers, you can fairly easily manipulate the build chain. But this chain has an end: when the build is finished, you have to pass the feedback along. You can do so with publishers (we ll talk more about it in the next chapter).
Choosing the right CI server
As you can see, there s a lot to configure with CCNet. You can learn about how your CI servers are working by manually configuring CCNet. You have to use the CCNet documentation extensively to do this such that CCNet works the way you want. And it ll take time to learn the configuration basics. If you want get the configuration done more quickly, we have something suitable: another CI server. It s not open source, but it s still free. And you won t have to write a single line of configuration XML to make it work. Meet TeamCity.
Continuous integration w ith Team City
TeamCity is a CI server that has been gaining popularity in the .NET community for the last few years. It s packed with handy futures that we ll discuss in a minute, and it offers a free version that s suitable for smaller teams. The free version of TeamCity lets a group of 20 people work with 20 assorted projects. There are a few minor restrictions, such as a lack of more sophisticated login scenarios using Active Directory. If you need support for more developers or projects, you must buy a license for about $1,500. Both versions allow you to set a distributed build grid using build agents (specialized build machines). They let you divide your builds over several machines. Basically, you install the agent software on various machines, and TeamCity automatically starts the build on one of the build machines. TeamCity has a neat feature that lets you forget the manual build technique we discussed earlier in this chapter. It verifies code compiles and passes unit tests before committing your source code into the repository. See figure 4.10 to better understand the difference. You basically send your changes first to TeamCity and not to your source control system. TeamCity performs the build, tests whether everything is fine, and then commits the changes to the source control system only if everything works fine. We hope we have your attention and that you re eager to try it for yourself. Let s get started with TeamCity!
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