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For native C++ applications, the configuration file schema is similar but has to take into account that native applications specify the tool you want to work on. The following code shows the basic schema, and Table 9-3 lists the individual schema fields and what they do. <Configurations> <ProgLanguage></ProgLanguage> <Configuration> <ConfigName></ConfigName> <Tools> <Tool> <ToolName></ToolName> <Properties> <Property> <PropertyName></PropertyName> <PropertyType></PropertyType> <PropertyValue></PropertyValue> </Property> </Properties> </Tool> </Tools> </Configuration> </Configurations> Table 9-3: Native C++ Project Configuration Schema Node <Configurations> <ProgLanguage> Description The main element that contains one or more configurations. Contains the string that describes the GUID string for native C++. This will always be the value in the following example. Example: <ProgLanguage> {B5E9BD32-6D3E-4B5D-925E-8A43B79820B4} </ProgLanguage> <Configuration> <ConfigName> The collection of properties for a single build configuration. The name of the configuration. Corresponds to a target configuration in the Visual Studio .NET IDE configuration manager. 399
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Table 9-3: Native C++ Project Configuration Schema Node Description Example: <ConfigName>Debug</ConfigName> <Tools> <Tool> <ToolName> The collection of tools for this configuration. The properties for an individual tool. The name of the particular tool. This can be any of the specified tool objects supported by the VCProject object: VCAlinkTool, VCAuxiliaryManagedWrapperGeneratorTool, VCCLCompilerTool, VCCustomBuildTool, VCLibrarianTool, VCLinkerTool, VCManagedResourceCompilerTool, VCManagedWrapperGeneratorTool, VCMidlTool, VCNMakeTool, VCPostBuildEventTool, VCPreBuildEventTool, VCPreLinkEventTool, VCPrimaryInteropTool, VCResourceCompilerTool, or VCXMLDataGeneratorTool. You can also specify the special VCProject object VCConfiguration to access the general options for projects. Example: <ToolName>VCCLCompilerTool</ToolName> <Properties> <Property> <PropertyName> The collection of properties for this tool configuration. The description of an individual property. The name of a project property. This property must exist in the VCProject automation object. If the property for the tool applies only to a DLL, add a Type attribute and set the value to "DLL", and if the property applies only to EXEs, set the value to "EXE". If the property applies to both EXEs and DLLs, do not include the Type attribute. Example: <PropertyName>BasicRuntimeChecks</PropertyName> Example: <PropertyName Type="EXE"> OptimizeForWindowsApplication</PropertyName> <PropertyType> Indicates the type for the property name. This can be only Boolean, String, or Enum. If the type is String, you must include an attribute type OpType, either Overwrite or Append, which determines how the string value will be changed. If the type is Enum, you must include an attribute type Name, which is the name of the enumerated type utilized by the specific Project property. Example: 400
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Table 9-3: Native C++ Project Configuration Schema Node Description <PropertyType>Boolean</PropertyType> Example: <PropertyType Name="basicRuntimeCheckOption"> Enum</PropertyType> <PropertyValue> The value you want the property to have. For Boolean types, this is either 1 or 0. For String types, it is the string you want either appended or overwritten. For Enum types, it is the numeric value of the enumeration. Example: <PropertyValue>4</PropertyValue> As with the .NET configuration, I want to show a couple of simple examples of native C++ project configurations. Listing 9-7 shows how to turn on whole program optimization for a release build. Listing 9-8 shows setting the .DEF file for debug and release builds. Listing 9-7: Native C++ SettingsMaster project for turning on whole program optimizations in release builds <Configurations> <ProgLanguage>{B5E9BD32-6D3E-4B5D-925E8A43B79820B4}</ProgLanguage> <Configuration> <ConfigName>Release</ConfigName> <Tools> <Tool> <ToolName>VCConfiguration</ToolName> <Properties> <Property> <!--Turns on /GL and /LTCG.--> <!--(Whole program optimization!)--> <PropertyName>WholeProgramOptimization</PropertyName> <PropertyType>Boolean</PropertyType> <PropertyValue>1</PropertyValue> </Property> </Properties> </Tool> </Tools> </Configuration> </Configurations>
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Listing 9-8: Native C++ SettingsMaster project to set the .DEF file in debug and release builds <Configurations> <ProgLanguage>{B5E9BD32-6D3E-4B5D-925E8A43B79820B4}</ProgLanguage> <Configuration> <ConfigName>Debug</ConfigName> <Tools> <Tool> <ToolName>VCLinkerTool</ToolName> <Properties> <Property> <!--Sets the .DEF file for the project.--> <PropertyName Type="DLL">ModuleDefinitionFile</PropertyName> <PropertyType OpType="Overwrite">String</PropertyType> <PropertyValue>.\$(ProjectName).DEF</PropertyValue> </Property> </Properties> </Tool> </Tools> </Configuration> <Configuration> <ConfigName>Release</ConfigName> <Tools> <Tool> <ToolName>VCLinkerTool</ToolName> <Properties> <Property> <!--Sets the .DEF file for the project.--> <PropertyName Type="DLL">ModuleDefinitionFile</PropertyName> <PropertyType OpType="Overwrite">String</PropertyType> <PropertyValue>.\$(ProjectName).DEF</PropertyValue> </Property> </Properties> </Tool> </Tools> </Configuration> 402
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If you want to look at complete examples for any language, the common files I've included with the SettingsMaster project set up your projects based on all the recommendations I discussed in 2. You can use the .NET projects as is, but you might want to change some of the defaults for the native C++ projects. In the C++ projects I turn on Unicode character strings and a few other settings I personally like, but these might cause problems for your projects. I marked each node that you might want to change with comments in the XML files. SettingsMaster Implementation Highlights Many of you might be happy just using SettingsMaster, but the implementation is moderately interesting. When I first started thinking about SettingsMaster, I started the work in a macro because it's so much simpler to deal with than a full add-in. I included the original macro with this book's sample files in the SettingsMaster\OriginalMacro directory if you want to look at it. Once I had the macro working, I didn't want to translate all that code into C#, so I went ahead and just implemented the add-in in Visual Basic .NET. Since Visual Basic .NET is simply C# without semicolons, it's trivial to slide between languages. The hardest part of SettingsMaster was defining the XML schema. Since the files are relatively small, I could use the wonderful XmlDocument class to make navigating through the document trivial. If I were to do it all over again, I would look at the XML schema to see whether I could combine everything into one file. When you look at the code, you'll see that I have slightly more duplicated code in processing the two project types than I wanted. The real magic to SettingsMaster is the wonderful trick of .NET reflection. The ability to create a class on the fly and call methods or set and get properties is one of the greatest features of .NET. Since I had the configurations and projects, I used reflection to create the individual tools and properties. I put a ton of comments in the code, so you should have no trouble following how everything works. The biggest hurdle I faced writing SettingsMaster was creating an enumerated type value. Since .NET is strongly typed, if I couldn't create a specific Enum value, it was going to be hard to set the numerous settings both the Project and VCProject object exposed. After numerous false starts, I finally had to ask for help. Francesco Balena came through and reminded me that the System.Enum.Parse method does the job just fine. Once I had that method, everything else was simple grunt work through the XML files. SettingsMaster Future Enhancements SettingsMaster is very useful as is, but if you're looking for a project, there are plenty of enhancements you could add to SettingsMaster to make it even better: There is no configuration editor for the XML configuration files. Since the property grids are fairly easy to program, you might want to consider writing a configuration file editor so that you don't have to edit the configuration files by hand. This configuration editor should be accessible from the SettingsMaster command bar as well as the Options dialog box property page. One feature that would be relatively easy to add would be an event handler that watches when projects load and automatically updates the project settings. The VCPlatform object is where you can set some of the global options that pertain to native C++ projects. A neat feature to add would be support for this object so that users could set include directories and other properties to help with team development. 403
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A nice feature would be to add a command to write out the current project settings to a SettingsMaster configuration file so that you could apply those settings to other projects. To provide additional user feedback, you could also write out changes made by SettingsMaster to the Output window.
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Summary With the new macro and add-in capabilities present in the Visual Studio .NET IDE, developers now have the ultimate power to make the environment do exactly what they need to do to help solve their problems faster. In this chapter I wanted to show some of the gyrations necessary to build real-world level macros and add-ins. Although there are still some quirks in the IDE, the overall picture more than makes up for it. I hope the holes I stumbled into and discussed will save you some time in developing your extensions to the Visual Studio .NET IDE. Developers have been asking for the full power of Visual Studio .NET for a long time. We now have it, and I encourage you to implement the tools you've always dreamed about. The rest of us could use them!
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