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Using Prism
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Note: Although the Prism Library can be easily used to build new composite WPF or Silverlight applications (or applications that target both), you can also use Prism with existing applications so that they can take advantage of one or more Prism capabilities or design patterns. Typically, a Prism application consists of a shell project and multiple module projects. The following illustration shows common activities that you will need to complete when you use the Prism Library to develop a composite application.
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Activities for creating a composite application
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Create Bootstrapper
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To fully realize the benefits of loose coupling and separation of concerns architectural design principles, a Prism application uses most or all of the Prism capabilities and design patterns described previously in this chapter. However, this example describes only the steps required to create a basic Prism application that consists of a single module which defines a single view.
introduction
Prism Library References Most of your projects will need to reference the Prism Library assemblies. Prism provides signed binary versions of the Prism Library assemblies and a script that allows you to register them with Visual Studio so that you can use the Visual Studio Add References dialog box to add references to them. If you decide not to register the binaries, you will need to manually add references to the Prism Library binaries to your projects. You can also include the Prism Library projects in your solution and then use project references to them. The latter has the advantage of being able to use features such as Go To Definition to step down into the Prism types, as well as being able to build and sign the Prism Library assemblies with your own strong name or certificate as part of your build process. Defining the Shell The application shell provides the basic layout for the application. This layout is defined by using regions that modules can use to place views. Views, like shells, can use regions to define discoverable areas that content can be added to, as shown in the following illustration. Shells typically set the appearance for the entire application and contain the styles that are used throughout the application.
Shells, views, and regions
Top-level view in the application Shell
Named locations that are attached to controls in the UI where views can be injected
Region
Region
One or more user controls, pages, data templates, and so on.
View
Views
Creating the Bootstrapper The bootstrapper is the glue that connects the application with the Prism Library services and the Unity or MEF containers. Each application creates an application-specific bootstrapper, which typically inherits from either UnityBootstrapper or MefBootstrapper, as shown in the following illustration. You will need to decide the approach you want to use to populate the module catalog. Minimally, each application will provide a module catalog and a shell.
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By default, the bootstrapper uses the .NET Framework Trace class to log events. Most applications will supply their own logging service, such as Enterprise Library logging. Applications can supply their logging service in their bootstrapper. By default, the UnityBootstrapper and MefBootstrapper enable the Prism Library services. These can be disabled or replaced in your application-specific bootstrapper. The following diagram shows how an application connects to the Prism Library
Connecting to the Prism Library
Initiates the bootstrapper
APPLICATION
Performs initialization, displays the shell, creates the module catalog, and loads the modules
BOOTSTRAPPER
Container
Composition Services
Shell
Modules
Injects services and other dependencies that modules require
UI composition (Region Manager Event Aggregator) and module loading services
Top-level window which hosts content contributed by modules
Vertical slices of application funtionality
Creating a Module A module contains the views and services specific to a piece of the application s functionality. In many development scenarios, modules are contained in separate assemblies and developed by separate teams. A module is denoted by a class that implements the IModule interface. During initialization, modules register their views and services and may add one or more views to the shell. Depending on the module discovery approach that you use, you may need to apply attributes to your module classes or define dependencies between your modules.
introduction
Adding a Module View to the Shell Modules place content in the shell s regions. During initialization, modules use the RegionManager to locate regions in the shell and add one or more views to those regions or register one or more view types to be created within those regions. The Region Manager is responsible for keeping track of regions throughout the application and is a core service initialized by the bootstrapper.
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