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For more information about the Unity Application Block, see Unity Application Block on MSDN: http://www.msdn.com/unity. To access web resources more easily, see the online version of the bibliography on MSDN: http://msdn.microsoft.com/en-us/library/gg405487(PandP.40).aspx.
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(1) Gamma, Erich, Richard Helm, Ralph Johnson, and John Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley Professional, 1995.
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The Prism Library, formerly named the Composite Application Library, helps architects and developers create applications for Windows Presentation Foundation (WPF), Silverlight, and Windows Phone 7. The Prism Library can support those who want to build a number of application styles with WPF or Silverlight, but it is was primarily constructed for applications composed of discrete, functionally complete pieces that work together to create a single, integrated user interface (UI), often referred to as a composite application. The Prism Library uses proven design patterns to accelerate the development of applications. The Prism Library is primarily designed to help architects and developers accomplish the following: Build clients composed of independent, yet cooperating, modules or pieces. Separate the concerns of module builders from the concerns of the shell developer. By doing this, business units can concentrate on developing domain-specific modules instead of the WPF or Silverlight architecture. Separate the concerns of presentation, presentation logic, and application model through support for presentation model patterns such as Model-View-ViewModel (MVVM). Use an architectural infrastructure to produce a consistent and high quality integrated application. Build applications that target both WPF and Silverlight. When building your application with the Prism Library, you can use the Unity Extensions for the Prism Library and the Unity Application Block (Unity) or the Managed Extensibility Framework (MEF) Extensions for the Prism Library and MEF. These are built on the .NET Framework 4 for WPF or the .NET Framework for Silverlight 4, as shown in the following illustration.
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WPF or Silverlight Application Project Module 1 Module 2 Module N
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patterns & practices
Prism Library
Unity Extensions for Prism Library Unity Application Block
MEF Extensions for Prism Library
Platform
.NET Framework 4.0 (includes WPF) or Silverlight 4 and Managed Extensibility Framework (MEF)
The Prism Library addresses common requirements for building both composite and non-composite applications on the WPF and Silverlight platforms. As a whole, the Prism Library accelerates development by providing the services and components to address these needs. The Prism Library ships both as signed binaries to allow you to take advantage of Prism immediately without the need to compile, and as source in case you want to make modifications or just see how it works.
Registering with Visual Studio 2010
Because the Prism library is delivered as a self-extracting executable file, the library assemblies do not automatically register with the Visual Studio 2010 Add References dialog box. If you want to register the assemblies with the Add References dialog box, you can run the RegisterPrismBinaries.bat file located where Prism was unpackaged, as shown here. RegisterPrismBinaries.bat If you want to unregister these, specify /u, as shown here. RegisterPrismBinaries.bat /u
pr ism libr a ry
Organization of the Prism Library
The Prism Library can be used in a WPF, Silverlight, or Windows Phone 7 application. There are Prism binaries for desktop, Silverlight, and Windows Phone in the Bin folder where Prism is installed. The binaries in the Desktop folder target WPF. The Prism Library targeted for desktop applications consists of four assemblies: Microsoft.Practices.Prism. This assembly contains interfaces and components to help build composite applications. These components include the EventAggregator, ModuleManager, ModuleCatalog, and Bootstrapper. Additionally, this assembly contains components that relate to the presentation layer of the desktop application. These include CompositeCommand, DelegateCommand, CompositePresentationEvent, RegionManager, and NotificationObject. Microsoft.Practices.Prism.Interactivity. This assembly contains behaviors and actions for interactions with the UI based on Microsoft Expression Blend Behaviors (available in the Blend SDK), largely in support of the MVVM pattern. This includes InteractionRequest, InteractionRequestTrigger, Confirmation, and Notification. Microsoft.Practices.Prism.UnityExtensions. This assembly provides components for using the Unity Application Block (Unity) with the Prism Library. These components include UnityBootstrapper and UnityServiceLocatorAdapter. Microsoft.Practices.Prism.MefExtensions. This assembly provides components for using Managed Extensibility Framework (MEF) with the Prism Library. These components include MefBootstrapper and MefServiceLocatorAdapter. The Prism Library targeted for Silverlight applications consists of four assemblies. The following describes additional functionality in each component specific to Silverlight: Microsoft.Practices.Prism. For Silverlight, this assembly includes classes that handle remote module loading, such as the FileDownloader and XapModuleTypeLoader. It also accounts for some behavioral differences in controls for regions with additional adapters and behaviors, such as TabControlRegionAdapter and TabControlRegionSyncBehavior. Microsoft.Practices.Prism.Interactivity. The Silverlight version contains TriggerActions to respond to InteractionRequests, such as ConfirmationChildWindow, NotificationChildWindow, and PopupChildWindowAction. Microsoft.Practices.Prism.UnityExtensions. This assembly provides components to use Unity for Silverlight with the Prism Library. These components include UnityBootstrapper and UnitServiceLocatorAdapter. Microsoft.Practices.Prism.MefExtensions. This assembly provides components to use MEF with the Prism Library. These components include MefBootstrapper and MefServiceLocatorAdapter.
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