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You can see the contract de ned, in MSBuild terms, inside the ValidateNUnitSettings target. This target will be executed before the UnitTest target gets executed; this is because it is contained in the UnitTestDependsOn property value. Inside this target, there are four error statements, each with conditional statements. These conditions de ne the contract that this le de nes. If any of these erroneous conditions is detected, then the execution will fail. The following list describes the details of the contract that are asserted in that target. 1. A property named NUnitOutputDir is de ned and not empty 2. An item NUnitAssemblies is de ned 3. Each item value in NUnitAssemblies contains a value for ProjectName metadata 4. Each le in NUnitAssemblies exists on disk By using this contract we have de ned how a calling project le will feed data into this le. In return, this le will provide the core behavior required to execute the NUnit test cases contained in the provided assemblies. You should note that when declaring a condition such as Condition= "'$(NUnitContinueOnError )'==''" you should always wrap each term in quotes. If you do not, you may run into situations where the condition may not evaluate as expected. Now we can see how the other requirements for reusable targets les are achieved in this sample. All the requirements for using the nunit.targets le are contained in the validation target shown previously. One of the requirements is that a list of assemblies be provided for which NUnit will be executed with. If you were authoring this le, you might be tempted to inject the UnitTest target directly into the BuildDependsOn property. This would make the assumption that the le was being consumed by a typical managed project le and would be a violation of the rst rule outlined. The calling MSBuild le is entirely responsible for injecting the UnitTest target into its build, not the other way around. Also, your targets les, which are made publically available, should not override or even assume the existence of targets provided in Microsoft.Common.targets such as BeforeBuild, BeforeCompile, etc. How does this targets le meet the requirements for transparency and extensibility That is achieved through the use of dependency properties, namely UnitTestDependsOn and UnitTestCleanDependsOn. These properties are used to de ne the set of steps to be executed in order for their corresponding targets to be executed. For example, the UnitTest target declares its dependency list as DependsOnTargets=$(UnitTestDependsOn). By using these, we externalize the steps required to execute the UnitTest and CleanUnitTest targets. Now that we ve discussed how this targets le meets the requirements laid out previously, we can now examine how to use it. Now that we ve created a reusable targets le for invoking NUnit, we ll see how this can be utilized by calling MSBuild scripts. The following le, UnittestBuild.proj, demonstrates the usage of this le.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build"> <PropertyGroup> <SourceRoot>$(MSBuildProjectDirectory)\</SourceRoot>
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<UnitTestRoot>$(SourceRoot)</UnitTestRoot> <OutDirName>bin\</OutDirName> <Configuration>Debug</Configuration> <NUnitOutputDir>$(SourceRoot)BuildTemp\</NUnitOutputDir> <GenericBuildRoot>$(SourceRoot)\..\BUILD\GenericBuild\</GenericBuildRoot> </PropertyGroup> <ItemGroup> <UnitTestProjects Include="$(UnitTestRoot)\Unittest.Proj1\Unittest.Proj1.csproj"> <ProjectName>Unittest.Proj1</ProjectName> </UnitTestProjects> <UnitTestProjects Include="$(UnitTestRoot)Unittest.Proj2\Unittest.Proj2.csproj"> <ProjectName>Unittest.Proj2</ProjectName> </UnitTestProjects> </ItemGroup> <PropertyGroup> <BuildDependsOn> $(BuildDependsOn); Clean; CoreBuild; UnitTest </BuildDependsOn> </PropertyGroup> <Target Name="Build" DependsOnTargets="$(BuildDependsOn)" /> <Target Name="Clean"> <MSBuild Projects="@(UnitTestProjects)" Targets="Clean" /> </Target> <Target Name="CoreBuild"> <!-Build the NUnit assemblies & put the assemblies in the NUnitAssemblies Item --> <MSBuild Projects="@(UnitTestProjects)"> <Output ItemName="NUnitAssemblies" TaskParameter="TargetOutputs" /> </MSBuild> </Target> <PropertyGroup> <RebuildDependsOn> $(RebuildDependsOn); Clean; Build </RebuildDependsOn> </PropertyGroup> <Target Name="Rebuild" DependsOnTargets="$(RebuildDependsOn)" /> <!-- The MSBuild Community Tasks must be imported for the nunit.targets file --> <Import Project= "$(GenericBuildRoot)Contrib\MSBuildCommunityTasks\MSBuild.Community.Tasks.Targets" /> <!-- Import the nunit.proj file here --> <Import Project="$(GenericBuildRoot)Build\nunit.targets" />
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<PropertyGroup> <UnitTestDependsOn> CustomBeforeUnitTest; $(UnitTestDependsOn); </UnitTestDependsOn> </PropertyGroup> <Target Name="CustomBeforeUnitTest"> <Message Text="NUnitAssemblies:%0a%0d@(NUnitAssemblies,'%0a%0d')" Importance="high" /> </Target> </Project>
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In this example we have created a sample build le that builds a couple of projects and then sends the resulting assemblies to the NUnit task. I ve made bold the text where I declare the UnitTestProjects item, which contains the projects that we are testing. Following that you can see that the UnitTest target is placed into the BuildDependsOn list after the projects are to be built. Inside the CoreBuild target, the NUnitAssemblies item is created using the TargetOutputs of the MSBuild task, which is used to build the projects. Also you can see that we inject the CustomBeforeUnitTest target into the list of targets required to execute before the UnitTest target. You should note that this must be de ned after the Import statement for the nunit.targets le. If you build this project le, the result will be what is shown in Figure 7-9; only a portion of the result is shown here to conserve space.
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