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The Objects And Timeline Pane
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The Objects And Timeline pane, shown in Figure 2-7 and usually located just to the right of the tools pane, is designed to help you with the following tasks: View all of the objects on your design surface, including their hierarchy when you are using container objects. Select objects so that you can modify them. This isn t always possible on the design surface because objects can be placed off screen or behind other objects. Create and modify animation timelines. You learn more about how to do this in the section titled Using Expression Blend to Design Animations later in this chapter.
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This pane is designed to have two separate highlights. The currently selected object is highlighted by inverting its colors on the list. This is the object that you can currently amend on its properties page or by dragging it around the design surface.
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2 Using Expression Blend with Silverlight
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Although it appears gray in Figure 2-7, you can see that the LayoutRoot control has a colored border around it. On the design surface, you also can see this border, which indicates that LayoutRoot is the currently selected container. In addition to manipulating objects, you also use the Objects and Timeline pane to create animations and storyboards. You do this by clicking the plus sign (+) button at the top of the Objects And Timeline pane. You explore the ways you can use this pane to create animations in the section titled Using Expression Blend to Design Animations later in this chapter.
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FIGURE 2-7 Objects And Timeline pane.
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The Design Surface
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The design surface is the main pane in the Expression Blend IDE. This is where you can manipulate all the objects visually or by amending their underlying XAML code directly. On the right side of the design pane, you can see three tabs: The Design tab gives you the pure design surface. The XAML tab gives you the XAML editing window. The Split tab provides you with a split window one half in design view and the other half in XAML view.
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You can see the design pane in split view in Figure 2-8.
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Part I Introducing Silverlight 3
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FIGURE 2-8 Design pane in split view.
Note that you can use the Zoom feature in design view so that when you are working on sophisticated interfaces, you can zoom in for a detailed view and zoom out for an overview. You do this by using the Zoom tool at the lower-left corner of the design pane. You can use the drop-down menu to select preset zoom settings, type the specific value you want in the box provided, or drag the mouse within the box to set the desired zoom level.
The Projects Pane
You can use the Projects pane, as shown in Figure 2-9, to manage the files in your project. The important thing to note in this pane is the use of context menus. Depending on where you right-click in this pane, you ll get a different (and appropriate) context menu. You might be familiar with context menus that provide commands for a specific pane, but in this case, you see different menus when you right-click the solution, the project, the References folder, and so on in the Projects pane.
2 Using Expression Blend with Silverlight
FIGURE 2-9 Projects pane.
A solution is a collection of one or more projects. When you edit a solution, you can manage everything to do with the solution itself, including building, debugging, cleaning, and managing individual projects. In Figure 2-9, you can see the solution TestApp listed at the top of the Projects pane, and the pane indicates that there are two projects in the solution. A project is a collection of items that, when combined, make up an application that contains one or more Silverlight pages. The project definition contains all the references to external components that this application needs in the References folder. When you right-click the project, the context menu that opens for the project offers options that you can use to manipulate the contents of the project, such as adding new items based on a template, adding existing items from other projects, or deleting items from the project. The References folder in the project is used to manage references to precompiled assemblies that contain information that you want to use in the project. For example, if you want to use a custom control, it is compiled into an assembly. If you reference that assembly in the references, you can then use it in your application. The Properties folder contains the application manifest file that describes all the properties of the project, including the list of references, so that the application can understand from where they are loaded at run time. Do not confuse the Properties folder with the Properties pane, indicated by the Properties tab at the top of the window shown in Figure 2-9 and explained in more detail in the following section.
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