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enterprise oriented applications, the following are common scenarios that lend themselves well to the phone form factor: Messaging applications, such as email and SMS text messaging Collaboration applications that allow users to access and modify documents from the phone Meeting planners and calendaring applications Task-oriented applications for activities such as booking facilities and travel planning, service and schedule notifications, completing expense forms, obtaining approvals, or simple data-entry tasks that can be accomplished using the limited UI offered by the phone platform Specialized applications for specific industries, such as those used for viewing stock availability, for warehouse order picking, for placing sales orders, or for updating data in response to changing requirements Mobile-oriented and location-aware applications, such as those used for satellite navigation, delivery confirmation, surveying, or tracking vehicle movements In enterprise scenarios, and in many consumer scenarios other than media-rich applications and games, Silverlight is the optimum choice of development platform for Windows Phone 7 applications. The Tailspin Surveys example application described in this guide is a Silverlight application, although it does use interop to XNA to implement some features that are not accessible from Silverlight. Windows Phone 7 supports almost the full capabilities of Silverlight 3, though there are some minor differences in the way it works, compared to Silverlight hosted in a web browser. For example, Windows Phone 7 does not support printing, and most of the visual controls are different to suit the UI requirements of the device, but the core programming platform is almost identical. If you are familiar with Silverlight, you will be immediately productive on Windows Phone 7. UI design for the phone can be accomplished in Microsoft Visual Studio 2010 development system and in Microsoft Expression Blend 4 design software, both of which support creating Silverlight applications for Windows Phone 7. In addition, tools and frameworks are increasingly available for working with and extending Silverlight on Windows Phone 7. These include testing tools, additional controls, and frameworks for implementing common design patterns. Some examples are the patterns & practices Prism Library, Ninject (see http://ninject.org/), and Moq (see http://code.google.com/p/moq/).
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If you already know Silverlight, you will quickly be productive on Windows Phone 7.
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This guide demonstrates how you can use well-known design patterns that are well suited to Silverlight, such as Model-View-ViewModel and Dependency Injection. Common development techniques, such as data binding for UI controls, and test driven development can be applied to Windows Phone 7 applications in the same way as for desktop and server applications. Note: For information about developing Windows Phone 7 applications with Silverlight, see Appendix A, Tools, Frameworks, and Processes. For information about the major differences between Silverlight and XNA, see Appendix B, Silverlight and XNA in Windows Phone 7. However, there are some challenges when using Silverlight on Windows Phone 7 compared to the experience when using it in a web browser. For example, multitasking capabilities are limited, and the program itself cannot run in the background. Events such as a phone call arriving on the device will stop your application from running, and you must preserve state so that your application can correctly resume when required or can gracefully exit if the system requires the memory or resources it is using.
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In addition to deciding on the type of application you will build and the platform (such as Silverlight or XNA) that you will use, you must consider the capabilities of the device and understand how these may affect your design. The following are the major factors: UI design and style guidelines Application deactivation and tombstoning User input considerations Storage considerations Connectivity considerations Security considerations Data formats and accessing remote services Resource management and performance Availability of components and frameworks The next sections of this chapter explore these factors in more depth.
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