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Explicit Register Binding in .NET framework
Explicit Register Binding QR Code JIS X 0510 Creation In Visual Studio .NET Using Barcode maker for ASP.NET Control to generate, create QR Code JIS X 0510 image in ASP.NET applications. www.OnBarcode.comPainting Bar Code In VS .NET Using Barcode creator for ASP.NET Control to generate, create bar code image in ASP.NET applications. www.OnBarcode.comWe already know that the compiler will automatically assign registers to global variables. It s also possible to bind variables to a specific register. Print Quick Response Code In C# Using Barcode encoder for .NET Control to generate, create Quick Response Code image in .NET framework applications. www.OnBarcode.comQR-Code Drawer In .NET Using Barcode creation for .NET Control to generate, create QR Code image in VS .NET applications. www.OnBarcode.comsampler Environment; sampler SparkleNoise; float4 k_s; QR Code Maker In Visual Basic .NET Using Barcode creator for .NET Control to generate, create Denso QR Bar Code image in .NET framework applications. www.OnBarcode.comPaint GTIN - 12 In .NET Using Barcode maker for ASP.NET Control to generate, create UPC-A Supplement 2 image in ASP.NET applications. www.OnBarcode.com 7
Create 1D In .NET Using Barcode drawer for ASP.NET Control to generate, create Linear image in ASP.NET applications. www.OnBarcode.comEncoding Code 128 Code Set A In .NET Framework Using Barcode creator for ASP.NET Control to generate, create Code-128 image in ASP.NET applications. www.OnBarcode.comThe Language
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The function body is all the code after the function declaration. The following function (from Tutorial 1 in 6) contains a declaration and a function body: float4x4 WorldViewProj; float4 VertexShader_Tutorial_1(float4 inPos : POSITION) : POSITION { return mul(inPos, WorldViewProj); }; The body consists of statements that are surrounded by curly braces. The function body implements all the functionality using variables, literals, expressions, and statements. The shader body does two things: it performs a matrix multiply, and it returns a float4 result. The matrix multiply is accomplished with the mul function, which performs a 4-by-4 matrix multiply. mul is called an intrinsic function because it s already built into the HLSL library of functions. Intrinsic functions will be covered in more detail in the next section called Intrinsic Functions. The matrix multiply combines an input vector (Pos) and a composite matrix WorldViewProj. The result is that position data is transformed into projection space. This is the minimum vertex shader processing we can do. If we were using the fixed function pipeline instead of a vertex shader, the vertex data could be drawn after performing this transform. Part II
Programming HLSL Shaders
The last statement in a function body is a return statement. Just like C, this statement returns control from the function to the statement that called the function. Return Types
Function return types can be any of the simple data types defined in the HLSL, including bool, int, half, float, and double. Return types can also be one of the complex data types such as vectors and matrices. HLSL types that refer to objects can t be used as return types, including pixelshader, vertexshader, texture, and sampler. Here s an example of a function that uses a structure for a return type: float4x4 WorldViewProj : WORLDVIEWPROJ; struct VS_OUTPUT { float4 Pos : POSITION; }; VS_OUTPUT VS_HLL_Example(float4 inPos : POSITION) { VS_OUTPUT Out = (VS_OUTPUT)0; Out.Pos = mul(inPos, WorldViewProj); return Out; }; This shader is identical in functionality to one used in Tutorial 1 in 6. The float4 return type has been replaced with the structure VS_OUTPUT, which now contains a single float4 member. Intrinsic Functions
HLSL has implemented many common graphics functions, which are called intrinsic functions, because they re built into the language. They have already been optimized, so they are likely to provide the best performance possible for the given function. Intrinsic functions cover many operations, including: Low-level math functions such as abs, clamp, clip, max, min, and sign Higher-level math functions such as cross, det (or determinant), lerp, log, noise, pow, and sqrt Trigonometry functions such as sin, cos, tan, atan, and sinh Texture sampling functions for 2-D, 3-D, cube, and volume textures 7
The Language
There are approximately 50 functions covering a wide variety of operations. The complete list of intrinsic functions is shown in Appendix C. The documentation includes the function prototype and a description of the input arguments and the function s return value. A sampling of these functions is listed in Table 7-2.
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