vb.net print barcode free CREATING THE WINDOWS FORMS USER INTERFACE in Visual C#.NET

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CREATING THE WINDOWS FORMS USER INTERFACE
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private void startOverHandler(object sender, EventArgs e) { // user selected "Start Over" from the File menu... newGame(); }
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This calls the newGame method which restarts the game. This is the same method which is invoked from the WinPokForm constructor when the program is first launched, as shown in listing 7.5. The initDealDrawButton method is almost identical, except that it registers the dealDrawHandler event handler which looks like:
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private void dealDrawHandler(object sender, EventArgs e) { if (dealDrawButton.Text == "&DEAL") deal(); else draw(); }
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The dealDrawHandler just checks the button caption to see if it should call deal or draw. 7.3.5 Creating labels In the top-left corner of figure 7.6, you ll find the credits display which consists of the static "CREDITS" label with a label underneath which provides a real-time display of the amount of player credits remaining. The player must bet to play. So each time the player clicks DEAL, the current bet is deducted from the remaining credits. When player credits are zero, the game is over. In listing 7.9 we set up the labels for the credits display.
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Listing 7.9 The initCredits method
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private void initCredits() { // display how many credits remaining... Label l = new Label(); l.Location = new Point(8, 40); l.Text = "CREDITS"; l.Size = new Size(88, 24); l.Font = new Font("Verdana", 10f, FontStyle.Bold); l.TextAlign = ContentAlignment.MiddleCenter; Controls.Add(l); creditsLabel = new Label(); creditsLabel.Location = new Point(8, 64); creditsLabel.Size = new Size(88, 24); creditsLabel.Font = new Font("Verdana", 10f, FontStyle.Bold); creditsLabel.TextAlign = ContentAlignment.MiddleCenter; Controls.Add(creditsLabel); }
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WINPOK: THE WINDOWS FORMS-BASED POKER GAME
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For the CREDITS label, we set the Location, Text, Size, and Font, as usual. We also set the label s TextAlign property to System.Drawing.ContentAlignment.MiddleCenter to center the text in the middle of the label. The label underneath this will change text to reflect the number of credits as the game progresses. We set it up similarly, but we store a reference to it in the private creditsLabel. Setting up the message labels in the top center of figure 7.6 is done by initMessage and is almost identical. We retain a reference to the dynamic message label in messageLabel and we use the following helper method to display messages:
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private void showMessage(string s) { messageLabel.Text = s; }
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In the bottom left of figure 7.6, we display the poker machine s payout table. This gives the score for every winning hand and these values never change. The code to set up this table is shown in listing 7.10.
Listing 7.10 The initPayoutTable method
private void initPayoutTable() { // frame the payout table... GroupBox g = new GroupBox(); g.Location = new Point(8, 272); g.Size = new Size(200, 168); Controls.Add(g); Label l = new Label(); l.Location = new Point(5, 10); l.Text = Machine.PayoutTable; // payout text never changes l.Size = new Size(180, 150); l.Font = new Font(FontFamily.GenericMonospace, 8f, FontStyle.Bold); g.Controls.Add(l); }
We create a GroupBox, to place a frame around the payout information, as you can see in figure 7.6. This acts as a container with its own Controls collection to which we add the label:
g.Controls.Add(l);
The payout table is implemented as a static property of the Machine class. Therefore, we don t have to create a new instance. Instead we can retrieve the payout table text, as follows:
l.Text = Machine.PayoutTable; // payout text never changes
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Once again, the initMachineStats method is similar, so we don t show it here. One difference is that the machine statistics change as play progresses, so we ll have to update the label text throughout. We ll do that at the end of every hand. 7.3.6 Creating text boxes The bet data, shown in the top right of figure 7.6, consists of a literal BET label with a text box underneath to display the amount of the player s current bet. The code to set this up is shown in listing 7.11.
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