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The final thing the load method does is erase the save file after it has been read in. This is to make sure that the same saved game file is not used more than once. If you think about the life cycle of the game, you can see that the next time the game is stopped a new save file will be created at that point. The isolated filestore system provides a range of commands that can be used to test whether files exist and also create and manage folders of files.
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19
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Mobile Game Development
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Creating a Well-Behaved Game
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We now have save and load behaviors we can use to make it appear to the player of our game that it has never stopped. However players find their way back to the game, it will seem as if they are picking up from where they left off. These events are also fired when the user locks the phone or starts using the camera during gameplay. These actions will also cause our program to be removed from memory, with the events we have already seen being fired. Sample Code: 02 Well-Behaved ShuffleBoard game The samp e project n the 02 ShuffleBoard Game d rectory n the resources for th s chapter conta ns a shuffleboard game that works correct y on W ndows Phone You can stop the game and return to t, and t w a ways return to where t eft off You can use th s game as the bas s of any W ndows Phone games you create that you want to work correct y A game doesn t have to wait until it is being removed from memory to save information in the isolated storage. If you want to save high scores and the position reached in a game during the game itself, this is a good idea. You should remember that bad things can happen to mobile phones they can be dropped or the battery can fall out. If this happens in the middle of an exciting bout of gameplay, your user will be very unhappy if he loses all his progress. It is therefore sensible to store progress through the game at regular intervals.
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Getting Your Games into the Marketplace
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The great thing about writing games for the Windows Phone is the ease with which you can sell your games when you have made them. After you have developed your game, tested it on a real device, and then added all the handling for the Start and Back buttons as described earlier in the chapter, you can think about putting the game into the Windows Phone Marketplace. Maybe you will become rich.
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The Windows Phone Marketplace is part of the App Hub community for application and game developers, which also includes XNA Indie Games. If you are a member of the App Hub, you can create XNA games and submit them to the Indie Games part of Xbox Live. The games that are submitted are peer reviewed, which means that other App Hub members will download and rate your games. The Xbox Live Indie games scene is a vibrant and creative one that runs alongside the mainstream Xbox Live. Indie games might have rough edges in gameplay and behavior that make them frustrating and confusing to play. But, then again, they might provide completely novel gameplay you can t get anywhere else. People who dip
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Part IV
Making Mobile Games for Windows Phone 7 with XNA
into the Indie games scene know they are running programs that are community developed and will make allowances for this. App Hub members can also submit applications and games to the Windows Phone Marketplace. A program that you submit to the Windows Phone Marketplace will be available to all Windows Phone users. It will sit alongside offerings from the big games studios and can be downloaded by any phone user, including folks in your family or even your mom. You can charge money for your games, and buyers will expect them to behave in the same way as other programs they have bought and used. This means that programs destined for the Windows Phone Marketplace are subject to a much more rigorous approval process before they are allowed to be put on sale. Some of the tests are automatic; others are performed by specialists who check your game to make sure it meets the required standards. If it is judged to be lacking in any way, you will be given a list of the things you need to fix and you can then resubmit it. As a developer, you have access to a dashboard on the developer Web site that shows you the status of any registrations you have.
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