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33. End Sub
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} 39. If you re using Visual Basic, click Base Class Events in the Class Name list of the code editor. Then click Paint in the Method Name list to create the declaration for the Paint event handler. If you re using Visual C#, double-click Card.cs in the Solution Explorer to open the control in the designer. In the designer, right-click the control and then click Properties on the shortcut menu. Click the Events toolbar button in the Properties window, and then double-click the Paint event. A Paint event handler is added to the Card class. 40. Add code to the Paint event handler to draw the card either face down or face up. 41. Visual Basic 42. Private Sub Card_Paint(ByVal sender As Object, ByVal e As _ 43. System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint 44. 45. 46. 1) 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. Else Me.BackColor = Color.Blue End If If Me.FaceUp Then Me.BackColor = Color.White g.DrawString(Me.m_faceValue.ToString(), New _ System.Drawing.Font("Arial", 10, _ System.Drawing.FontStyle.Bold), _ System.Drawing.Brushes.Black, 3, 3) g.DrawIcon(CType(Me.m_images(m_suit), Icon), 14, 40) Dim g As Graphics = Me.CreateGraphics() g.DrawRectangle(System.Drawing.Pens.Black, 0, 0, _ Me.ClientRectangle.Width - 1, Me.ClientRectangle.Height -
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57. End Sub
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58. 59. // Visual C# 60. private void Card_Paint(object sender, 61. System.Windows.Forms.PaintEventArgs e) 62. { 63. 64. 65. 66. 67. 68. 69. 70. 71. 72. 73. 74. 75. } Write the SizeChanged event handler You can respond to the SizeChanged event to prevent the user from changing the size of the control. You ll want to do this, because drawing code you wrote in the Paint event handler depends on the control maintaining a constant size. 1. If you re using Visual Basic, click Base Class Events in the Class Name list, and then click SizeChanged in the Method Name list in the code editor. This creates the declaration for the SizeChanged event handler. If you re using Visual C#, right-click Card.cs in the Solution Explorer, and then click View Designer on the shortcut menu. In the designer, right-click the control and click Properties on the shortcut menu. Click the Events toolbar button in the Properties window. In the Properties window, double-click the SizeChanged property. This creates the declaration for the SizeChanged event handler. 2. Add the following code to prevent the user from changing the size of the control. The constant size of the control is exposed as a public member, because the Memory control will use it to lay out the cards. (In 11, Using Shared and Static Members, you ll learn how to do this without exposing fields.) 3. 4. 5. 6. 7. 8. 9. 10. Visual Basic Public Const FixedWidth As Integer = 60 Public Const FixedHeight As Integer = 75 Private Sub Card_SizeChanged(ByVal sender As Object, _ ByVal e As System.EventArgs) Handles MyBase.SizeChanged Me.Size = New Size(FixedWidth, FixedHeight) End Sub } } else { this.BackColor = Color.Blue; Graphics g = this.CreateGraphics(); g.DrawRectangle(System.Drawing.Pens.Black,0,0, this.ClientRectangle.Width-1, this.ClientRectangle.Height-1); if (this.m_faceUp) { this.BackColor = Color.White; g.DrawString(this.m_faceValue.ToString(), new System.Drawing.Font("Arial",10,System.Drawing.FontSt yle.Bold), System.Drawing.Brushes.Black,3,3); g.DrawIcon((Icon)(this.m_images[m_suit]),14,40);
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11. // Visual C# 12. public const int FixedWidth = 60; 13. public const int FixedHeight = 75; 14. private void Card_SizeChanged(object sender, System.EventArg s e) 15. { 16. this.Size = new Size(FixedWidth, FixedHeight); } 17. On the Build menu, click Build. The Card class is now complete and you can test it. Creating the Memory Game Project The Card class is contained in a class library, which means it provides classes you can use in other projects. You can t run a class library assembly, so you will use a Windows Application project for instantiating the display of a Card control. Add a new project to the solution By adding a new project to the solution, you can work on the class library and use the objects it contains at the same time. 1. On the File menu, point to Add Project, and then click New Project. 2. In the Projects Types tree, click Visual Basic Projects or Visual C# Projects. In the Templates list, click Windows Application. 3. In the Name box, type Memory and then click OK. Add a reference to the Games library Even though the two projects are in the same solution, you can t use the controls defined in the Games library until you ve added a reference to the library in the Memory project. 1. Right -click the Memory project in the Solution Explorer and click Add Reference on the shortcut menu. The Add Reference dialog box appears. 2. On the .NET tab, click the Browse button. The Select Component dialog box appears. Browse to the obj\debug folder of the GamesLibrary project. 3. Select GamesLibrary.dll and click Open. 4. In the Add Reference dialog box, click OK to add the reference to the Memory project. Add the Card control to the Toolbox When you add the Card control to the Toolbox, you can simply add a Card control by dragging it onto a form. Follow these steps to add the control to the Toolbox: 1. Double-click Form1 of the Memory project in the Solution Explorer. 2. Right -click the Toolbox and click Add Tab on the shortcut menu. A new tab appears at the bottom of the Toolbox. 3. Type Games for the name of the new tab and press Enter. 4. Click the new Games tab. 5. Right -click in the Games tab and click Customize Toolbox on the shortcut menu. 6. Click the .NET Framework Components tab. 7. Click the Browse button and browse to the GamesLibrary.dll file, as you did in the previous section. 8. Select the check box for the Card component in the LotsOfFun.Games namespace.
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