generate qr code using asp.net c# The Memory Game Application in C#.NET

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The Memory Game Application
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To program the game, you ll add a Deck component and a Memory control to the user interface form. You ll use the designer to set the properties of the Deck component and the Memory control and add a little code to start the game running. Add the LotsOfFun.Games controls to the Toolbox 1. Open Form1 from the Memory project, and delete any controls that you added for testing. 2. Right -click the Games tab of the Toolbox and click Customize Toolbox on the shortcut menu. The Customize Toolbox dialog box appears. 3. On the .NET Framework Components tab, click Browse and navigate to and select the GamesLibrary.dll in the obj\debug folder. Click Open to add the controls and component in the library to the .NET Framework Components tab. 4. Click Assembly By Name to sort the list and then select the check boxes for the latest version of the Card, Deck, and Memory components. Clear the check boxes for any older versions of the components and controls you find in the list, and then click OK. Create the user interface 1. Drag a Deck and a Memory component to the form. 2. Right -click the Deck component, Deck1, and click Properties on the shortcut menu. Deck1 is created with 52 cards. 3. Click the ellipsis button next to the FaceValues property to display the FaceValue Collection Editor. 4. Remove members until only the Ace, Jack, Queen, and King remain and then click OK. With four suits and four face values, a deck of 16 cards will be generated at run time. 5. Select the Memory control. 6. Set the Rows property to 4. 7. Set the Columns property to 4. 8. Set the Deck property to Deck1. 9. Resize Form1 and move the Memory control until it appears as shown here:
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Program the game play 1. In the designer, double-click the form to create the Load event handler. Use this event to start the game, as shown in this code: 2. Visual Basic 3. Private Sub Form1_Load(ByVal sender As System.Object, _ 4. ByVal e As System.EventArgs) Handles MyBase.Load 5. Me.Memory1.Play() 6. End Sub 7. 8. // Visual C#
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private void Form1_Load(object sender, System.EventArgs e) { this.memory1.Play();
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} 11. In the designer, double-click the Memory control to create the GameOver event handler. Add the following code to tell the user how many clicks it took to win the game, and to ask if the user would like to play again. 12. Visual Basic 13. Private Sub Memory1_GameOver(ByVal sender As System.Obje ct, ByVal e _ 14. As LotsOfFun.Games.GameOverEventArgs) Handles Memory1. GameOver 15. 16. 17. 18. 19. 20. 21. 23. 24. // Visual C# 25. private void memory1_GameOver(object sender, 26. LotsOfFun.Games.GameOverEventArgs e) { 27. 28. 29. 30. 31. 32. } DialogResult result; result = MessageBox.Show("You win in " + e.Clicks + " turns.\nPlay again ", "Game over", MessageBoxButtons.Y esNo); if (result == DialogResult.Yes) { this.memory1.Play(); Dim result As DialogResult result = MessageBox.Show("You win in " & e.Clicks & _ " turns." & ControlChars.CrLf & "Play again ", _ "Game over", MessageBoxButtons.YesNo) If (result = DialogResult.Yes) Then Me.Memory1.Play() End If
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22. End Sub
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} 33. In the Solution Explorer, right-click the Memory project and click Set As Startup Project on the shortcut menu. 34. Press F5 to run the program and play the game, shown here:
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To Create a component Do this Right -click the GamesLibrary project in the Solution Explorer, point to Add, and then click Add Component on the shortcut menu. The Add New Item dialog box appears. Add a 16-by-16-pixel bitmap to the project that has the same name as the control. Set the Build Action property of the bitmap to EmbeddedResource. Add the Category attribute to the property declaration. In Visual Basic, this must be on the same line. Visual Basic <Category("Game")> // Visual C# [Category("Game")] Add the Description attribute to the property declaration. In Visual Basic, this must be on the same line. Visual Basic <Description("Face value")> // Visual C# [Description("Face value")] Select the Class Library template when
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