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Creation UCC - 12 in VB.NET Glossary

Appendix B
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Glossary
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The only downside is that you must be aware that substantial amounts of code can run when you perform innocent-looking assignments.
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A public member of a class is visible to methods outside the class. It is conventional to make the method members of a class public so that they can be used by code in other classes. A public method is how a class provides services to other classes.
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Range The range of a given type sets out the largest and smallest values that can be held in a variable of that type. Each C# type has a particular range, and one of the tasks for a programmer is to select a type with a range that is appropriate for the data they wish to store. Reference A reference is a bit like a tag that can be attached to an instance of a class. The reference has a particular name. C# uses a reference to find its way to an instance of the class and use its methods and data.
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class Player { public string Name; public int Score; } Player p = new Player(); p.Score = 100;
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Public
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The variable p is a reference variable that can refer to instances of the class Player. It is set to refer to a new Player instance. The reference is then used to access the Score field inside the instance referred to by p. One reference can be assigned to another. If you do this, the result is that there are now two references that refer to a single object in memory. In C#, references are typesafe in that a reference to one particular object, such as a Texture2D, would not be allowed to refer to any other type of texture. This means that when the reference is followed to an object, the actions are performed with that object will always be appropriate.
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Signature
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A given C# method has a particular signature that allows it to be uniquely identified in a program. The signature is the name of the method and the type and order of the parameters to that method:
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void Silly(int a, int b) has the signature of the name Silly and two int parameters. void Silly(float a, int b) has the signature of the name Silly and an float
parameter followed by an integer parameter. This means that the code
Silly(1, 2);
would call the first method, whereas
Silly(1.0f, 2);
Appendix B
Glossary
would call the second. Note that in C# the return type of the method has no effect on the signature.
Software Development Kit A Software Development Kit (SDK) is a collection of tools
and library resources that can be used to create software on a particular platform.
Solution
XNA Game Studio 2.0 brings together one or more project files to produce a single solution. The same project file can be used in more than one solution, which allows libraries of code to be created and reused. Within a solution, one of the projects is designated the start-up project and will be the one that will run when the system produced by the solution is started. This is the text written by programmers. It is stored in plain text on the development computer and converted by a compiler into the machine code that actually performs the program instructions on the target machine.
Source Code
State At any given instant a running program is in a particular state. Many game
programs contain variables that explicitly manage the state of items in the game. It is often the case that an enumerated type is created to represent a particular state.
Statement A statement is a single action that a program performs. Statements in
C# programs are separated by the semicolon (;) character.
Static In the context of C#, the keyword static makes a member of a class part of a class rather than part of an instance of the class. This means that you don t need to create an instance of a class to make use of a static member. It also means that static members are accessed by means of the name of their class rather than a reference to an instance. Static members are useful for creating class members that are to be shared with all the instances, such as currency conversion rates for all the accounts in a bank. String The string data type lets programs work with strings of text. The string is held as a one-dimensional array of characters. Strings can be used with the + operator, which cause them to be concatenated together. String literals are given in the program enclosed in double quotes. A string literal can contain control characters; see the item on char for details of these.
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