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abonament net upc Getting Player Input in Visual Basic .NET
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Getting Started
Finding a Gamepad
XNA also looks after a lot of other things when a game is running, and one of these is the GamePad class connected to all the gamepads. You don t have to know how the gamepad is actually connected; for all you know, it might use tiny pixies traveling up and down the wires carrying pixie notes written on pixie paper saying Master has pressed the Red Button, but then again it might not. Figure 3-2 shows how the GamePad class would look if it were an office. GetState Desk
Mr. GetState GamePad
Figure 3-2 The GamePad class as an office
The GamePad class contains a method called GetState that will get the state of one of the gamepads. When GetState is called, it looks at one of the gamepads, reads its settings, and then sends information back. The GetState method is supplied with a parameter that identifies the gamepad to be read. A parameter is a way that a call can give information to a method. You have seen these before; in your very first programs, you were passing Color parameters into the Clear method to select the color of the screen that you wanted. In the case of the GetState method, the parameter identifies the gamepad that you want to read. If you re thinking in terms of offices, you can think of a parameter as part of the instructions that come down the telephone. When the phone rings and Mr. GetState answers it, he is 3
Getting Player Input
asked to get me the state of gamepad 1. The information about the state of the gamepad is sent back in a GamePadState structure, which is shown in Figure 3-3. GamePadState Buttons A B X Y Start Back ButtonState.Pressed ButtonState.Released ButtonState.Released ButtonState.Released ButtonState.Released ButtonState.Released Figure 3-3
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