how to generate barcode in c# web application An Image using the UniformToFill Stretch option in Visual Basic .NET

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Listing 21.9 An Image using the UniformToFill Stretch option
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<Image x:Name="myImage" Width="300" Height="200" Source="http://www.silverlightinaction.com/man.png" Stretch="UniformToFill" />
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This listing illustrates how a raster-based graphic can become pixellated when inflated. It also shows how the aspect ratio is maintained as the picture is enlarged to fill every allocated pixel. As you ve probably noticed, Walker s legs are removed from this picture. This is because the bottom edge has been removed to ensure that the image fits within the allocated boundaries.
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Working with bitmap images
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Stretching can help you address a wide variety of filling situations. Silverlight allows you to easily address any type of stretching situation through the Stretch property. This property can be used with the Image and MediaElement items discussed earlier in this chapter. Interestingly, the Stretch property isn t supported by the MultiScaleImage control. But, with those powerful deep-zooming capabilities, does it really make sense to stretch I think not.
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21.5 Summary
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Over the course of this chapter, we explored several ways of working with bitmap (also known as raster) images. Silverlight natively supports .jpeg and .png images in the Image element, but provides facilities for you to be able to construct any type of image you d like using direct pixel access with the WriteableBitmap. The WriteableBitmap allows you to construct images from existing UI elements, from existing images, or even from individually placed pixels. This supports countless scenarios from screen thumbnails, to video stills, to games and paint programs. For truly large images, or collections of large images, Silverlight provides the MultiScaleImage control, also known as Deep Zoom. Deep Zoom supports images in the millions to billions of pixels allowing for very fast enlargement of specific areas while minimizing the amount of memory, processing power, and bandwidth used. All of the image types support various stretch options to allow them to conform to the shape of the container they re placed in. Silverlight smoothly resizes images, preserving aspect ratio if you desire. Along with media (see chapter 20) and vector graphics (see chapter 18), bitmap images round out the graphical presentation capabilities of Silverlight, helping to put the rich in rich internet application. In the next chapter we ll learn how to use animation to move from these static shapes to a more dynamic and interactive user experience.
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Animation and behaviors
This chapter covers
Providing interactive animations Using keyframes Using and creating easing functions Working with and creating behaviors
Believe it or not, there once was a time when I had to cower in my cube at a client site, trying to make sure no one saw me designing icons in a graphics program, or hand-coding subtle timer-based animation for an application UI. Working with those things was looked upon as not real work. At the same time, the clients expected icons and application UI to magically appear as though someone just pressed the Make it Awesome button on an IDE. Gladly, for most companies, those days are gone. The value of good graphics, good UX, and for the most part, good animation have become mainstream in all but the most conservative organizations. The last of those, and probably the least broadly accepted, is animation.
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Animation and behaviors
Animation is a relative newcomer to the world of application development. Yes, creative types have been doing it for years, but many of us haven t seen much animation in our own applications, web or otherwise. Flash, WPF, Silverlight, and jQuery, not to mention the vastly improved motion graphics on TV and in movies, have all helped to finally make animation mainstream. Animation is a double-edged sword. Silverlight will make it simple for you to use animation as much as you want, even if that s overdoing it so much that your entire application UI appears to be suspended from a bed of Slinky springs. I won t judge, honestly. I ll just show you how to use the awesome capabilities Silverlight gives us. We ll start by covering the basics of animation, of how animation is a change in the value of a property over time. Then we ll work with the timeline and storyboards. Once we know how to group animations in a storyboard, we ll cover how to create key frames to allow Silverlight to interpolate the values between different points in time. Of course, key frames would be pretty boring without easing functions, so that comes next. We ll even see how to create our own easing functions. Finally, we ll wrap up the chapter with some examples of using and creating behaviors.
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