Activate the Finder by clicking the Finder icon on the Dock or clicking open space on in Microsoft Office

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1 Activate the Finder by clicking the Finder icon on the Dock or clicking open space on
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2 Choose Go | Applications to open a Finder window showing the Applications folder
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3 Display the contents of the AppleScript folder by clicking its icon (in Columns view)
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or double-clicking its icon (in any of the other three views)
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4 Double-click the AppleScript Utility icon to launch AppleScript Utility (see Figure 2-8)
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AppleScript Utility lets you control whether the Script menu appears on the menu bar in Leopard and earlier versions of Mac OS X
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5 Select the Show Script Menu In Menu Bar check box The Script menu icon appears on
the menu bar
6 Select the Show Computer Scripts check box if you want the scripts stored in your
Mac s /Library/Scripts/ folder to appear in the Script menu This is usually helpful until you pack the Script menu with scripts of your own
NOTE
The /Library/Scripts/ folder is referred to either as the computer scripts folder or the local scripts folder Your own scripts folder is the user scripts folder
7 In the Show Application Scripts At area, select the Top option button or the Bottom
option button to choose where to display application scripts on the Script menu Most people find placing these scripts at the top makes them easier to access, but you may be the exception
8 Press z-Q or choose AppleScript Utility | Quit AppleScript Utility to quit AppleScript
Utility
2: Up to Speed with AppleScript Editor
Ask the Expert
Q: A:
What are the other settings in AppleScript Utility in Leopard for Apart from the Script menu related settings discussed in the main text, AppleScript Utility in Leopard also provides the following settings:
Default Script Editor In this pop-up menu, pick the script editor you want to use for AppleScript Make sure Script Editor is selected, unless you ve installed another AppleScript-capable script editor, such as Smile, Script Debugger, or Xcode As you ve seen, the General preferences of AppleScript Editor now include this pop-up menu Enable GUI Scripting Select this check box if you want to be able to use AppleScript to control applications that aren t directly accessible to AppleScript Instead of controlling such an application by reaching into its objects, you control it by using its graphical user interface (GUI) for example, by making AppleScript click a button in the GUI just as you would click it with your mouse The Enable GUI Scripting check box is cleared by default unless you ve selected the Enable Access For Assistive Devices check box at the bottom of the Universal Access pane in System Preferences Unless you ve turned on assistive devices, leave the Enable GUI Scripting check box cleared for the moment Set Up Actions Click this button to display the Folder Actions Setup window, which you use to create folder actions by attaching a script to a particular folder The script can then run when you add an item to that folder (or when you remove an item)
Running a Script from the Script Menu
Now that you ve put the Script menu on the menu bar, try running one of Mac OS X s sample scripts from it Follow these steps:
1 Click the Script Menu icon on the menu
bar to display the Script menu
2 Highlight the Info Scripts item, and then
click the Font Sampler item (see Figure 2-9)
3 Mac OS X runs the Font Sampler script,
which displays the informational dialog box shown here
AppleScript: A Beginner s Guide
Figure 2-9
You can quickly run a script from the Script menu on the Mac OS X menu bar
4 Click the Continue button The script launches TextEdit (or activates TextEdit, if it is
already open), creates a new document, inserts sample paragraphs, and then formats them with different fonts
5 Close the document without saving changes, and then quit TextEdit, unless you were
using it You re now read to start creating scripts with AppleScript Turn the page
Creating Your First Script
AppleScript: A Beginner s Guide
Key Skills & Concepts
Creating, editing, and saving a script Creating tell statements and tell blocks Adding comment lines and comment blocks Recording actions into a script Dealing with errors Wrapping lines of code Using a dictionary file to find the AppleScript terms you need Creating an application from a script
n this chapter, you ll create your first script You ll learn how to work in AppleScript Editor, create and save a script, build tell statements and tell blocks, and compile and run the script In creating the script, you ll also learn how to open and arrange Finder windows and how to launch, manipulate, and close other applications, using the TextEdit text editor that comes with Mac OS X as the example The script you create opens a Finder window, resizes and repositions the window, and changes it to show your preferred view and the contents of the Applications folder The script then launches TextEdit, makes it create a document, enters some standard text in it, and displays the Save As dialog box so that you can name and save the document The chances that this script performs exactly the actions you want are slim and none (and Slim s out of the country just now), but you can use the techniques you learn in this chapter to create a script that opens the folders and applications you want and positions the windows where you prefer to have them on your Mac s Desktop So treat this script as just a start, and modify it to meet your needs
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