java android qr code scanner Using Designer to Build a Basic Universe in Java

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Using Designer to Build a Basic Universe
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saves a copy of the universe definitions to your local computer under the following default directory:
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C:\Documents and Settings\username\Application Data\Business Objects\Business Objects 115\universes\@BOE_repository
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where username is the name of the Windows user and BOE_repository is the name of the BusinessObjects Enterprise repository As discussed in the preceding chapter, it s important to remember that during universe development, you are working on a local copy Users will not be able to see your changes until you export the universe to the repository
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PART II
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Folders and Domains
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BusinessObjects XI uses the concept of folders to help you organize universes and to simplify access control Earlier versions of BusinessObjects referred to these as domains Domains, however, were separate physical databases, whereas folders are still within one CMS repository and file system If you imported a previous repository into XI, these folders were created automatically according to the domain names you used in version 6x Folders, like domains, can be used to separate test and production universes Another way of separating test and production development is to have completely separate Enterprise implementation and server environments The latter approach is clearly more resource intensive but better separates development, test, and production environments The addition of an Import wizard and BIAR files further facilitates packaging of development content and moving to a production server These two approaches are discussed more in 15 Folders are created within Designer during the universe export process However, it s preferable to plan your folder structure beforehand To create a new universe folder, follow these steps: 1 Select File | Export from the pull-down menu 2 From the Export Universe dialog, select Browse 3 Position your cursor at the appropriate level in the list and click the button Insert A New Folder Note in the screen at right, ASK2 is the root or top level in the universe folder 4 When prompted, enter the name of the new folder 5 Click OK to close the folder dialog box 6 Click Cancel to close the Export Universe dialog box
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A Better Universe
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From within this folder list, you can right-click any folder to invoke a pop-up menu that allows you to rename or delete folders:
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Designer Workspace
Figure 7-1 shows the Designer workspace that includes the classes and objects that users see, the physical tables you reference to build the universe, and the joins between the tables As you focus on particular aspects of the universe design, you may decide to resize or close certain panes The status bar displays messages or additional information as you add tables and change object definitions In Figure 7-1, because the Quarter object is selected, the status bar displays the object description How the universe initially appears to you and which panes are automatically displayed are controlled via settings in Tools | Options, discussed later in this chapter
Designer Toolbars
As with many Windows applications, you can perform tasks by selecting options from the pull-down menus or from the toolbar Figure 7-1 shows the Standard toolbar and the Editing toolbar The Formula toolbar is discussed in a later chapter
Contexts and joins Classes and objects
Universe structure
Status bar
FIGURE 7-1 The Designer workspace has multiple panes that you expand or hide while building your universe
7:
Using Designer to Build a Basic Universe
To display, hide, or control toolbar options, select View | Toolbars from the pull-down menus
PART II
Large Buttons controls the size of the buttons on the toolbar Show Shortcut Keys In Tooltips will provide additional help text in the tooltips if there is a keyboard equivalent to performing a task, for example, CTRL-S to save a universe file Show Tooltips displays help text for each button when you move your mouse over a button The following shows the tooltip with a shortcut equivalent
Table 7-1 describes the purpose of each button in the standard toolbar Table 7-2 describes the purpose of each button in the editing toolbar
Part II:
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