itextsharp qr code c# Glossary of Game Industry Terms in Software

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Glossary of Game Industry Terms
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How to Get a Job Making Video Games
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MP3 A lossy-compression audio file format defined by the MPEG organization MP3s do for audio what JPEG does for still images: they enable the audio to be compressed to different levels with differing degrees of quality loss MPEG Motion Picture Experts Group, an industry standards organization whose role is to define data storage formats for video data (which also includes embedded audio data) MPEG normally refers to a lossy-compression file format defined by this group an MPEG movie is a file in MPEG format MUD
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Multi-User Dungeon (or Domain, depending on who you ask) A text-only precursor to the MMORPG, although MUDs typically only have hundreds rather than thousands of players Most MUDs are noncommercial, built by hobbyists, and free to play in Because they are text-only, they require a good deal of imagination
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MUSH
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Multi-User Shared Hallucination, a type of MUD typically designed more for social role-playing rather than combat AmberMUSH is an example set in Roger Zelazny s fictitious world of Amber
NDA Non-Disclosure Agreement A short contract in which one party agrees not to reveal a secret that the other party is about to tell him Normally, no money changes hands; the party gives their promise to keep it secret in exchange for getting to know what it is Used all the time in the game industry when people need to talk to others about confidential intellectual property issues Object file
The output of a compiler or assembler, an object file contains machine code, but not in a form that it can be run by the computer The object files must be linked together into an executable by the linker first The term is not related to object-oriented programming A new (in the last 20 years) generation of programming languages and techniques, gradually supplanting older ones, in which programmers are encouraged to think about a program in terms of data structures (called objects ) and various manipulations that can be done to them (called methods ) rather than as one giant mechanism for accomplishing a variety of tasks This approach is thought to make the program code more understandable and re-usable, and less prone to bugs C++ and Java are both object-oriented programming languages, containing features to support these concepts not found in older languages like C and FORTRAN There was initial resistance in the game community to using object-oriented methods because the early object-oriented compilers produced somewhat slower machine code, but this is disappearing
Object-oriented programming or language
A formal offer of a job An offer letter should spell out at least your start date, your starting salary, and any other negotiated benefits, such as bonuses, especially
Offer letter
G L O S S A R Y
if they differ from the company s standard policy To accept the job, you sign one copy of the offer letter and return it to the company
Open source
A movement in the software development community to make the source code of applications available for other people to work on Although this will never become standard for commercial games, it is increasingly popular for tools and middleware
OpenGL An open-source hardware-independent API for displaying graphics in a machine-independent fashion Its competition is DirectX for Windows Performance analyzer
See profiler
Persistent world An online game that simulates a world that continues to exist and change even while a player is logged off MMORPGs are persistent worlds, but a persistent world need not be massively-multiplayer, nor need it be a role-playing game
The fundamental unit of graphical data displayed by a 3-D graphics engine A polygon is a region in 3-D space described by three or four points called vertices The points make up a triangle or quadrilateral (usually abbreviated quad ); polygon is a generic term for either Three-dimensional models are built up out of hundreds or thousands of polygons to create a surface Some game engines are designed to work with triangles, others with quads Most modeling tools are capable of producing either
Polygon Polygons per second A measure of the speed of 3-D acceleration hardware The more polygons an accelerator can display per second, the more detailed a scene it can display before having to reduce the frame rate Porting
Also called conversion Taking a computer program that works on one kind of computer or operating system, and making it work on a different kind of computer or operating system Because games tend to be much more hardware-dependent than other forms of software, this is a highly skilled occupation Point-Of-View shooter See FPS
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