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The social sciences are the study of how people behave in groups This material makes an invaluable background for many kinds of simulated processes Sim City, one of the greatest games of all time, was inspired in part by research into urban planning The following topics fall into the category of social sciences: Sociology Anthropology
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The Hard Sciences and Engineering
A great many games use principles from physics, and others make at least passing references to other sciences and engineering The Incredible Machine, although it was mostly a lighthearted puzzle game, incorporated elements of mechanical engineering Mind Rover from CogniToy allows players to wire up sensors and weapons on robots of their own design The following subjects fall under the heading of science and engineering: Physics Chemistry Biology Genetics Geology and earth sciences Astronomy Mechanical engineering Electrical engineering
OSTGRADUATE PROGRAMS
A number of universities are starting to set up master s degree programs in interactive entertainment and other new media studies They typically require two years to complete In some respects, they re like the trade schools, because they enable you to concentrate on game development without having to work on anything else; but unlike them, you can t take classes piecemeal They also tend to have a somewhat broader curriculum, and, of course, you get an advanced degree at the end Although they are by no means required to get a job, they make you stand out from the competition and they re a good way to carry on your specialized studies intensively after college Attending one of these programs gives you more time (and facilities) to build up a portfolio
C H A P T E R
hen I STORIES games on all levels I also wanted to learn graduated how to collaborate from Sarah Lawrence College in 1995, with programmers, artists, audio experts, other designers, and I became a software engineer in everyone else involved in the a non-game field I promised my process parents that I would return to It was this last desire that school when universities offered a master s degree in something led me to the Entertainment that really interested me At the Technology Center at Carnegie Mellon University and not to time, that seemed like a safe thing to say Little did I know that one of the trade schools that several years later I d be packing specialize in preparing people for a career in the game up all of my things, selling my industry The ETC doesn t try to house in Denver, and leaving a teach their students one specific successful career to go back to skill Instead, the focus is on school to get a graduate degree learning how to collaboratively in a field that I really love apply your existing skill set to My friends who were already other disciplines In effect, the in the game industry thought ETC is a place to refine what I was crazy to go to school to you already know and focus it learn how to make games My more closely on gaming or other friends outside of the industry new media, not a place to learn thought I was a crazy to leave how to use Maya the life I had worked so hard The ETC is also a great place to create But my intuition told to make contacts and get a me it was the right thing for surprising amount of realme to do I wanted to study the medium I wanted to understand world experience Most of the
curriculum is based around a series of projects, many of which are sponsored by leading technology and entertainment companies There is also an optional internship between the first and second years of the program I was lucky enough to work as a Game Design Intern at Maxis on The Sims Unleashed Not only did I get to learn from some of the most talented developers in the world, but I also got a real game credit for my r sum I graduated in May 2003 with a Masters of Entertainment Technology degree and was able to go back to Maxis, entering as an Assistant Producer with a lot of game design responsibilities Will the degree mean anything to my employers I hope so, but what is more important to me is all that I have learned over the past two years It has been an invaluable growth opportunity
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