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An Example with Two Generic Data Types
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Templates, Exceptions, and RTTI
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ob1show(); // show int, double ob2show(); // show char, char * return 0; }
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This program produces the following output:
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10 023 X This is a test
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The program declares two types of objects ob1 uses int and double data ob2 uses a character and a character pointer For both cases, the compiler automatically generates the appropriate data and functions to accommodate the way the objects are created Template functions and classes give you unprecedented power to create reusable code When you have a generalizable routine, consider making it into a template Once you have fully debugged and tested it, you can employ it over and over again, in different situations, without having to incur additional development overhead However, resist the temptation to make everything into a generic function or class Using templates where they do not apply renders your code both confusing and misleading
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Exception Handling
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Exception handling allows you to manage run-time errors in an orderly fashion Using C++ exception handling, your program can automatically invoke an error-handling routine when an error occurs The principal advantage of exception handling is that it automates much of the error-handling code that previously had to be coded by hand in any large program
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Exception Handling Fundamentals
C++ exception handling is built upon three keywords: try, catch, and throw In the most general terms, program statements that you want to monitor for exceptions are contained in a try block If an exception (ie, an error) occurs within the try block, it is thrown (using throw) The exception is caught, using catch, and processed The following discussion elaborates upon this general description As stated, any statement that throws an exception must have been executed from within a try block (Functions called from within a try block may also throw an exception) Any exception must be caught by a catch statement that immediately
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follows the try statement that throws the exception The general form of try and catch are shown here try { // try block } catch (type1 arg) { // catch block } catch (type2 arg) { // catch block } catch (type3 arg) { // catch block } catch (typeN arg) { // catch block } The try block must contain that portion of your program that you want to monitor for errors This can be as short as a few statements within one function or as all-encompassing as enclosing the main( ) function code within a try block (which effectively causes the entire program to be monitored) When an exception is thrown, it is caught by its corresponding catch statement, which processes the exception There can be more than one catch statement associated with a try Which catch statement is used is determined by the type of the exception That is, if the data type specified by a catch matches that of the exception, then that catch statement is executed (and all others are bypassed) When an exception is caught, arg will receive its value Any type of data may be caught, including classes that you create If no exception is thrown (that is, no error occurs within the try block), then no catch statement is executed The general form of the throw statement is shown here throw exception; throw must be executed either from within the try block, proper, or from any function called (directly or indirectly) from within the try block exception is the value thrown If you throw an exception for which there is no applicable catch statement, an abnormal program termination may occur Throwing an unhandled exception causes the terminate( ) function to be invoked By default, terminate( ) calls abort( ) to stop your program However, you may specify your own handlers if you like, using set_terminate( )
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