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Part IV
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The C++ Builder Integrated Development Environment
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Part Four of this book covers the C++ Builder development environment This includes using the integrated development environment (IDE), creating applications, and using the debugger
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Copyright 2001 The McGraw-Hill Companies, Inc Click Here for Terms of Use
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28
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The Integrated Development Environment
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Borland C++ Builder: The Complete Reference
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++ Builder has two separate modes of operation The first is called its integrated development environment, or IDE Using the IDE, editing, compilation, and execution are controlled by single keystrokes, mouse clicks, and easy-to-use menus In fact, the IDE is so easy to use that its operation is almost intuitive The other method of operation uses the traditional command-line approach When using the command line, first you use an editor to create a program source file and then you compile it, link it, and run it Many programmers still favor the command-line method of program development However, most find that the conveniences offered by the IDE speed up and simplify development This chapter provides an overview of the C++ Builder s IDE If you are new to C++ Builder and have never used an integrated development environment before, then you will find this tour helpful For detailed information about using the IDE, consult C++ Builder s online help system
The Four IDE Windows
When you first execute C++ Builder s IDE, four windows appear, as shown in Figure 28-1 (Most of the fourth window is actually hidden behind the Form1 window) The IDE consists of four windows that float They are I The Menu window I The Object Inspector window I The Form window I The Code window If you have used earlier versions of Borland s C++ compiler, then it will be readily apparent that the IDE has changed quite a bit from its predecessor It has more options and greater flexibility The remainder of this chapter examines each of the windows that compose the IDE
The Menu Window
The top window, or menu window, is the main controlling window in the IDE It contains several menus that tell the IDE to do something, such as load a file, compile a program, or set an option It also contains all the toolbars that provide fast and easy access to other key functions or shortcuts, such as saving the active window Table 28-1 summarizes the purpose of each menu When you select a menu bar item, a pull-down menu is displayed that contains a list of choices Some choices produce another pull-down menu that displays additional options relating to the first menu Secondary pull-down menus operate just like primary pull-down menus When one menu will generate another, it is shown with
28:
The Integrated Development Environment
Figure 28-1
The C++ Builder IDE main windows
THE C++ BUILDER INTEGRATED DEVELOPMENT ENVIRONMENT
Item
File Edit Search View Project Run Component
Purpose
Creates new applications; forms, frames, loads, and saves projects and files; handles printing; and exits the IDE Performs standard editing functions and sets object layout characteristics Performs various text searches and replacements Accesses the Project Manager, object inspector, display units, forms, toolbar management and debugging information Opens, closes, and builds projects Accesses program control and additional debugging functions Opens, closes, and inserts additional components, objects, and ActiveX controls
Table 28-1
Summary of the Menu Window Items
Borland C++ Builder: The Complete Reference
Item
Tools Help Table 28-1
Purpose
Manages configuration options for the environment, editor, debugger, and images Accesses online help
Summary of the Menu Window Items (continued)
File
Highlighting the File option activates the File pull-down menu, as shown in Figure 28-2 Every menu item is organized into logical groupings As you can see in the figure, the File menu is further divided into six groups dealing with these topics: new, open, saving and closing, including, printing, and exiting Selecting New opens the New Items dialog box, as shown in Figure 28-3 As you can see, there are numerous items that can be created Even more items can be created by selecting one of the other four tabs, Project1, Forms, Dialogs, and Projects Feel free to explore these other tabs to see the available items that the IDE can manage There are three other New menu items that can be selected from the File menu These are the New Application, New Form, and New Frame items These are shortcuts to the most commonly used items The next section of the File menu handles opening or reopening of files and projects There are three items in this section, Open, Open Project, and Reopen The Open or Open Project option prompts you for a filename and then loads that file or project into the IDE If the file does not exist, you will be prompted to select the type of file to open (form, unit, textfile) and it will be created The Open option also displays a list of files from which you can choose Use the arrow keys to move the highlight until it is on the file you want to load and press ENTER to load the file, or double-click the desired filename Note that the file type is not limited to a C or C++ source file Make files, bitmap images, project files, and resource files are some of the possible file types The Reopen option shows a list of previous items (history list) that have been worked on in the IDE
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