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THE C++ BUILDER INTEGRATED DEVELOPMENT ENVIRONMENT
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Exits program Clears all fields and gets ready for a new data record Cuts text Copies text to the clipboard Pastes text from the clipboard into the fields Every application should show its name and version In a real application, this function should add the record into a database, but for this example, it will just display the information entered into a message box Empties the data fields
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Start the IDE The IDE begins with a blank project that you will use as the starting point for the address book application The first thing you should do is save the default project files By saving the blank project, you establish the project s path to the appropriate folder you created earlier, and you make it possible to save the project by just clicking the Save icon This way, as you make progress you can use the shortcut key, CTRL-S, to quickly save new changes In general, when developing a project using the IDE, it is a good idea to save your work frequently Next, select File | Save All Before clicking the default name given to the unit or source file, browse to the appropriate folder that was created earlier If you are following along, browse to the AddressBook folder Once there, use the default name shown for the cpp file, Unit1cpp, and click Save This step, shown in Figure 29-18, saves the source file The next dialog box asks for a project name It offers a default name; however, you should use the project name, so enter AddressBookbpr and click Save After making these changes, you can use the shortcut method CTRL-S to quickly save any changes
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Now that the foundation of the application is ready, you can begin to create the form Resize the application to match Figure 29-17 The title of the form is Form1 by default
Figure 29-18
Saving the Unit file
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29:
Developing Applications Using the IDE
Let s change the title to AddressBook, which reflects the name of the application You will use the Object Inspector, shown in Figure 29-19, to change properties of objects The Object Inspector contains the property settings for the selected object In this case, the main form is the only selected item The left column of the Object Inspector shows the property name, and the right column shows the values for each property Change the Caption value from Form1 to Address Book To do so, select the value field to the right of the Caption Enter the new form name and watch the form change the title to your new name Now let s add the fields to the form Everything you need to build the basic form is located on the Standard tab on the toolbar Locate the Label component There are two ways of getting a component onto the form One way is to double-click the component When you do this, a default component is placed on the form You can then drag this component anywhere you like and change its property with the Object Inspector The other method for getting components onto the form is to select the component by single-clicking it This activates the component Now move the mouse to a location on the form Click and hold down the left mouse button While holding down the left mouse button, drag the mouse out; it creates an enlarged area that grows as the mouse moves When you release the mouse button, a component is created Use whatever method you feel comfortable using
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Figure 29-19
Object Inspector
Borland C++ Builder: The Complete Reference
Adding Label and Edit Components
Now, add the labels and edit components required by the application It does not really matter how these get entered, just as long as they match Figure 29-17 Here is a list of the items to add to the form along with their properties When adding these items, you will need to change their properties to the values shown here (The tab order will need to be set only if the labels and edit boxes are not laid out in the order shown)
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