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MEDIA FORMATS SUPPORTED BY SPEEDSCREEN MULTIMEDIA ACCELERATION
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This section describes the range of multimedia playback support for SpeedScreen Multimedia Acceleration The following table lists a few of the Media Types that were tested successfully using Windows Media Player 64/80/90 and Real One Player In general, SpeedScreen Multimedia Acceleration supports all Media Types that can be decoded by a DirectShow-based codec, regardless of File Format SpeedScreen Multimedia Acceleration is supported when connecting to Windows 2000 and Windows 2003 servers, from Windows 9x, Windows 2000, and Windows XP clients
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Advanced Multimedia, CPU and Memory Optimization, and Virtual IP Addressing
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NOTE Media Type differs from the File Format Some examples of File Formats are AVI, MPEG, MPG, ASF, WMV, WMA, and MP3 These File Formats can encapsulate various Media Types, such as those listed in Table 12-2 For example, a single AVI file could contain a DIVX Video stream and an AC3 Digital Audio Stream, and it would need both the DIVX and AC3 DirectShow codecs for proper playback
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Media Type (Media Encoding Format) DIVX Video XVID Video Microsoft Video 1 MPEG-1 Video MPEG-4 Video Indeo Interactive Video MPEG-1 Audio AC3 Audio Fraunhofer MPEG Layer-3 Codec MP3 WMA WMV Real Media Quick Time
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File Format (File Extension) AVI, MPEG, MPG, ASF
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QuickTime X X X X X X X X X X X X X X
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DirectShow Based Media Players X X X X X
MP3 WMA WMV RM MOV
X X X
Supported through SpeedScreen Multimedia Acceleration X Not supported through SpeedScreen Multimedia Acceleration Support through SpeedScreen Multimedia Acceleration only when playing through Windows Media Player 90 Data is transferred in uncompressed format
Table 12-2 File Formats Supported by SpeedScreen Multimedia Acceleration
Citrix Access Suite 4 Advanced Concepts: The Official Guide
NOTE Table 12-2 only describes some of the more popular Media Types and File Formats As previously stated, in general, SpeedScreen Multimedia Acceleration supports all Media Types that can be decoded by a DirectShow based codec, regardless of File Format
Best Practices
The recommendation is always to upgrade the client devices to use the latest version of Microsoft s DirectX software Another recommendation is to keep the server s version of Microsoft Windows Media Player upgraded to the latest version/update When publishing audio applications, it is advisable to disable the Windows Logon sound event This is because the Citrix Audio Driver can only be opened by one process at a time, and the published application s attempt to open the Citrix Audio Driver could fail because the Windows logon event has exclusive access to the device until the sound has finished playing Because QuickTime is not supported by SpeedScreen Multimedia Acceleration, it should be configured to use WaveOut instead of DirectSound This is because Microsoft s DirectSound emulation for Terminal Server is not as efficient as the Citrix audio implementation and is, therefore, prone to poor performance and degraded audio quality
SPEEDSCREEN MULTIMEDIA ACCELERATION INI FILE OPTIONS
The following examples illustrate the basic settings for SpeedScreen Multimedia Acceleration SpeedScreenMMAVideoEnabled Default Value TRUE Description Enable/Disable video playback through SpeedScreen Multimedia Acceleration
SpeedScreenMMAAudioEnabled Default Value TRUE Description Enable/Disable audio playback through SpeedScreen Multimedia Acceleration
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SpeedScreenMMASecondsToBuffer Default Value 10 Description Approximate amount of seconds of buffer in the client Values range from 1 10 Server and client both have this value set, and the connection IS set up with the smaller of the values (that is, server sets 5 seconds, client sets 4 seconds, and then the connection is set up with a 4-second buffer)
SpeedScreenMMAMaximumBufferSize Default Value 30240 Description Maximum size in KB of the media queue that the client can create This is per stream, so the client could create a 30240KB queue for Audio and 30240 Queue for Video
SpeedScreenMMAMinBufferThreshHold Default Value 10 Description Percent value with a range of 5 15 When the data in the media queue reaches this value, then the client will request a burst from the server to replenish its media queue
SpeedScreenMMAMaxBufferThreshHold Default Value 90 Description Percent value with a range of 85 95 When the data in the media queue reaches this value, then the client will request the server stop sending data until the level of data in the queue levels off
SpeedScreenMMAPlaybackPercent Default Value 35 Description Percent value with a range of 25 45 This is the percent of the media queue that needs to be filled before playback on the client end begins
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