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This section describes the Client Audio Mapping Virtual Driver configuration settings and the best practices when changing these settings in the Moduleini file NumCommandBuffers = 64 Description This setting defines how many commands can be buffered going from server to client Maximum Limit 65000 It is unadvisable to increase this value higher than 64 commands for the best performance of the server and client Minimum Limit 0 If this value is set to 0, the performance of the server and client are affected The client slows down or may not respond to the commands sent by the server Having the proper buffers defined is necessary because, after executing a command sent by the server, the client looks in the buffer for the next command Also, if no buffers are in the commands sent to the client, the server might not be stored on the client and executed The best practice is to set it to 64
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NumDataBuffers = 24 Description The maximum number of buffers that are dynamically allocated This is only for 9x Presentation Server clients for 32-bit Windows For previous versions of the client connecting to Presentation Server 40, this setting defines how many Data Buffers are available on the client to store the sound data sent by the server to the client Maximum Limit 65000 It is unadvisable to set this value to the maximum, as this might lead to memory hogging on the client and could, eventually, result in the degraded performance of the client The best practice is to set the NumDataBuffers value to 32 for the best performance of the server and the client Minimum Limit 0 By setting this value to 0, no Data Buffers are available on the client, the sound data being sent from the server to the client is not stored, and eventually will not play The best practice is to set this value to 32 These 32 buffers are defined to store a maximum of 2048 bytes of sound data
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MaxDataBufferSize = 2048 Description This setting defines the size of the Data Buffer It also defines how many bytes of sound data can be sent to the client from the server Maximum Limit 2048 bytes Out of 2048 bytes, 10 bytes is reserved for the sound packet header, while the remainder is the actual sound that gets played on the client Minimum Limit 1000 bytes The best practice is to set it to 2048 bytes for the best sound performance on the client
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CommandAckThresh = 1 Description This setting defines that the client will wait for one command to be sent by the server before it sends an acknowledgment to the server for all the commands received Maximum Limit The maximum limit depends on the NumCommandBuffers If the NumCommandBuffers is set to 64, then the CommandAckThresh should not be set more than 64, as the client does not acknowledge more than 64 commands The best practice is to set the CommandAckThresh to 1 for the best performance of the client and server
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DataAckThresh = 1 Description This setting defines that the client will wait for 1 sound packets/ data to be sent by the server before it sends an acknowledgment to the server for all the sound packets/data received Maximum Limit The maximum limit depends on the NumDataBuffers If the NumDataBuffers is set to 32, then the DataAckThresh should not be set higher than 32, as the client does not acknowledge more than 32 sound data/packets The best practice is to set the DataAckThresh to 1 for the best performance of the client and server
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AckDelayThresh = 50 Description This setting defines that the client will wait for 50 milliseconds before it sends an acknowledgment to the server for all the commands received from the server Maximum Limit 350 AckDelayThresh and CommandAckThresh are not interdependent Say, for example, CommandAckThresh is set to 10 and AckDelayThresh = 350 If 350 milliseconds have not yet passed since the client last sent an acknowledgment, but 10 commands have been sent by the server to the client, the client will still send the acknowledgment The same holds true if the 350 milliseconds have passed, but the server has not sent 10 commands The client sends the acknowledgment to the server without waiting for 10 commands Minimum Limit 50 Anything less than 50 milliseconds might degrade the performance of the client, as it will start acknowledging to the servers regularly, which will interfere with executions of the commands from the server
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PlaybackDelayThresh = 50 Description This setting defines that the client will wait for 50 milliseconds before it sends an acknowledgment to the server for all the sound data/packets received from the server Maximum Limit 250 PlaybackDelayThresh and DataAckThresh are not interdependent For example, if DataAckThresh is set to 10 and PlaybackDelayThresh = 250, if 250 milliseconds have passed after the client has sent an acknowledgment, but 10 sound data/packets have not been sent by the server to the client, the client will still send the acknowledgment The same holds true if the 250 milliseconds have not yet passed, but the server has already sent 10 sound data/ packets The client will send the acknowledgment to the server without waiting for 250 milliseconds Minimum Limit 50 Anything less than 50 milliseconds might degrade the performance of the client, as it will send acknowledgments to the servers too often, which will interfere with the playing of the sound data/packets from the server
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